Name Description Weapon Skill Tree Type
Double Trap Ability to have two active traps. Musket Trapper Passive
Sticky Bomb Throw a short range bomb that sticks to anything it makes contact with. Detonation will occur 3 seconds after impact dealing 210% weapon damage and staggering all targets within 3m. Musket Trapper Active
Unflinching Walk Sticky Bomb grants the player 40 stamina when it deals damage with an explosion. Musket Trapper Passive
Sticky Slow Direct hits with the Sticky Bomb cause the target to be slowed by 15% for 3s. (Slow reduces target's movement speed.) Musket Trapper Passive
Stopping Power A Powerful shot that deals 120% weapon damage, staggering the target and knocking them back 3m. Can be fired from hip or while aiming down sights. Musket Trapper Active
Lasting Impression Targets hit with Stopping Power are exhausted, reducing their stamina regeneration speed by 10% for 8s. Musket Trapper Passive
Supplementary Repulsion Targets hit with Stopping Power are slowed by 10% for 8 seconds. (Slow reduces target's movement speed.) Musket Trapper Passive
Salt On The Wounds Deal 10% increased damage to targets below 30% health. Musket Trapper Passive
Back It Up Walking/Strafing movement speed increased by 10% when an enemy is within 8m of player. Musket Trapper Passive
Weakened Defense Increases the stamina damage from standard shots dealt to enemies blocking with shields by 50%. Increases armor penetration against targets that are not blocking with a shield by 10%. Musket Trapper Passive
Empowering Weakness Hitting a target with an active debuff grants empower, increasing your damage by 5% for 5s. Musket Trapper Passive
Hustle After a dodge, gain a 10% haste for 3s. (Haste increases movement speed.) Musket Trapper Passive
Tactical Reload Dodging reloads the musket. (Can only trigger once every 6s.) Musket Trapper Passive
Energy Burst Attacking a target with an active debuff restores 5 stamina. Musket Trapper Passive
Kick 'em When They're Down Deal 10% extra damage to targets with an active crowd control status effect. (Slow, Root, Stun.) Musket Trapper Passive
Lethal Combo Increase musket damage by 20% against targets affected by Trapper tree status effects. Musket Trapper Passive
Tondo Slash so quickly that it extends the reach of your blade up to 5m. This strike deals 50% weapon damage and applies a bleed that will deal an additional 10% weapon damage per second for 12s. This bleed can stack up to 3 times, refreshing previous applications. Rapier Blood Active
Thirst For Blood When applying the first bleed stack to an opponent, Tondo's cooldown is reduced by 10%. Rapier Blood Passive
And Again If you hit only one target, even on a blocked hit, Tondo's cooldown is reduced by 25%. Rapier Blood Passive
Proper Spacing Increases initial hit damage from Tondo by 100% if you are at least 4m away from your target. Rapier Blood Passive
Flurry Enter a posed stance and unleash a series of five quick thrust attacks with each strike dealing more weapon damage starting at 47% and ending at 83%. Flurry can be canceled at any time by dodging or by using another ability. Rapier Blood Active
Overwhelm Each hit of Flurry does 25% more block damage. Rapier Blood Passive
To the Bone Each hit of Flurry extends the rapier's bleed by 1s. Future stacking applications of this extended bleed will also be extended to its longer duration. Rapier Blood Passive
Fleeting Strikes Each hit of Flurry reduces its cooldown by 7%. Rapier Blood Passive
Finalize The last hit of Flurry will cause the enemy to stagger. Rapier Blood Passive
Flourish and Finish Flourish performs an attack dealing 90% weapon damage, staggering and pushing back enemies. Pressing light attack at the end of Flourish will perform the followup attack, Finish. Finish lunges forward staggering and dealing 120% direct weapon damage and consumes all rapier bleeds on any target hit dealing 110% of their damage immediately. Rapier Blood Active
With Flair Gain grit on both Flourish and Finish. (Grit prevents you from being staggered by incoming attacks.) Rapier Blood Passive
Swagger Gain 20 stamina when successfully hitting a target with Finish. Rapier Blood Passive
Fuel Each tick of damage from Tondo's bleed reduces the cooldown of this ability by 3.5%. Rapier Blood Passive
Bloody End Finish deals 150% of the rapier's bleed damage instead of only 110%. Rapier Blood Passive
Light Edge Increase damage from both middle swipe attacks in the light attack chain by 8%. Rapier Blood Passive
Refreshing Strikes Reduce all rapier cooldowns by 1% on any hit. (Max 5 reductions per attack.) Rapier Blood Passive
Heavy Puncture Any heavy attack on a bleeding enemy will extend their rapier bleeds by 2 seconds. Future stacking applications of this extended bleed will also be extended to its longer duration. Rapier Blood Passive
Unerring Deal 5% more damage to targets with a rapier bleed. Rapier Blood Passive
Engarde Deal 10% more damage when your target has greater than 50% health. Rapier Blood Passive
Riposte Enter into a defensive stance for 1s. If struck during this ability, counter the attacker dealing 50% weapon damage, staggering and stunning them for 2s. You are briefly invulnerable upon a successful Riposte. Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.) Rapier Grace Active
Insult to Injury If the Riposte is triggered successfully, all of your attacks become uninterruptible for 3s. Rapier Grace Passive
Priority Reduce the cooldown of other rapier abilities by 20% when landing a Riposte stun. Rapier Grace Passive
Lasting Consequence Increase the stun from Riposte to 2.5s. Rapier Grace Passive
Fleche Leave the ground lunging forward for 10m in a stabbing motion and pierce through enemies dealing 145% weapon damage. Rapier Grace Active
Quick Lunge Killing with this ability reduces its cooldown by 80%. Rapier Grace Passive
Backside After performing Fleche, your next critical strike within 5s will deal 15% more damage. Rapier Grace Passive
Interruption Pressing light attack any time during Fleche will stop and perform a static, continuation attack dealing 115% damage. Rapier Grace Passive
Evade Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. Light attacks made during Evade are performed exceptionally fast. Rapier Grace Active
Crescendo Individual successful light attacks reduce the cooldown of this ability by 30% each. Rapier Grace Passive
Allegro Gain 20% haste for 3s on use. (Haste increases movement speed.) Rapier Grace Passive
Adagio Evading forward gains 15% increased damage on your next light attack. Ends on hit or after 1s. Rapier Grace Passive
Breathe In Gain 20 stamina immediately on use. Rapier Grace Passive
Perfectionist Deal 10% more damage when your health is full. Rapier Grace Passive
Controlled Breathing Gain 3 stamina on any hit. Rapier Grace Passive