|
Reverse Stab
|
A stab attack that deals 175% weapon damage and staggers your target.
|
Sword
|
Swordmaster
|
Active
|
|
Unstoppable Stab
|
Reverse Stab now has Grit. (Grit prevents you from being staggered by incoming attacks.)
|
Sword
|
Swordmaster
|
Passive
|
|
Tactician
|
On a successful hit with Reverse Stab, all other sword cooldowns are reduced by 25%. (Max 1 reduction per ability use.)
|
Sword
|
Swordmaster
|
Passive
|
|
Whirling Blade
|
Deal 145% weapon damage to all foes within 2m.
|
Sword
|
Swordmaster
|
Active
|
|
Opportunity
|
Whirling Blade inflicts a 5% rend for 10s. (Rend reduces target's defense.)
|
Sword
|
Swordmaster
|
Passive
|
|
Tactical Strike
|
Whirling Blade reduces its own cooldown by 10% for each enemy hit.
|
Sword
|
Swordmaster
|
Passive
|
|
Leaping Strike
|
Leap forward dealing 150% weapon damage and staggering your target.
|
Sword
|
Swordmaster
|
Active
|
|
Final Strike
|
If you hit a foe below 30% health, deal 50% more damage.
|
Sword
|
Swordmaster
|
Passive
|
|
Cowardly Punishment
|
On successful hit, inflict a 30% slow for 3s. (Slow reduces target's movement speed.)
|
Sword
|
Swordmaster
|
Passive
|
|
Empowered Stab
|
Successful heavy attacks grant you 30% empower for 5s. (Empower increases damage.)
|
Sword
|
Swordmaster
|
Passive
|
|
Achilles' Heel
|
The final attack in your light attack chain inflicts a 20% slow for 2s. (Slow reduces target's movement speed.)
|
Sword
|
Swordmaster
|
Passive
|
|
Precision
|
Sword and shield critical strike chance increased by 10%.
|
Sword
|
Swordmaster
|
Passive
|
|
Freeing Justice
|
Successfully hitting with a heavy attack causes you to lose 1 debuff.
|
Sword
|
Swordmaster
|
Passive
|
|
Mobility
|
Move 33% faster while blocking.
|
Sword
|
Swordmaster
|
Passive
|
|
Counter Attack
|
When you block an attack, gain a stack of 3% empower for 5s. (Empower increases damage.) (Max 5 stacks.)
|
Sword
|
Swordmaster
|
Passive
|
|
Opportunist
|
Deal 10% more damage to slowed foes.
|
Sword
|
Swordmaster
|
Passive
|
|
Critical Precision
|
On critical, gain 20% haste for 5s. (Haste increases movement speed)
|
Sword
|
Swordmaster
|
Passive
|
|
Confidence
|
While health is full, deal 15% more damage.
|
Sword
|
Swordmaster
|
Passive
|
|
Leadership
|
While holding a sword, the damage of all group members is increased by 10%.
|
Sword
|
Swordmaster
|
Passive
|
|
Shield Bash
|
Deals 50% weapon damage, staggering and stunning foes in front of you for 2s. This ability has grit. (Grit prevents you from being staggered by incoming attacks.) Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, this ability inflicts taunt for 6s to all enemies hit. (Taunt causes monsters to focus only on you.)
|
Sword
|
Defender
|
Active
|
|
Intimidating Bash
|
Shield Bash causes greatly increased threat and deals 100% more damage.
|
Sword
|
Defender
|
Passive
|
|
Concussive Bash
|
Shield Bash stun duration increased by 1s.
|
Sword
|
Defender
|
Passive
|
|
Shield Rush
|
Rush forward 5m, staggering and pushing back foes. This attack deals 125% weapon damage. This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
|
Sword
|
Defender
|
Active
|
|
Improved Rush
|
On a successful hit, all enemies within 5m are weakened 10% for 10s. (Weaken reduces damage.)
|
Sword
|
Defender
|
Passive
|
|
Intimidating Rush
|
On a successful hit, all enemies within 5m of you are slowed by 30% for 4s. (Slow reduces target's movement speed.)
|
Sword
|
Defender
|
Passive
|
|
Defiant Stance
|
For 8s, reduce the incoming base damage from attackers by 30%. This ability has grit. (Grit prevents you from being staggered by incoming attacks.) Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)
|
Sword
|
Defender
|
Active
|
|
Final Countdown
|
If your health is above 50%, damage reduction is increased by 20%.
|
Sword
|
Defender
|
Passive
|
|
Restoration
|
When Defiant Stance ends, heal 15% of your max health.
|
Sword
|
Defender
|
Passive
|
|
Sturdy Shield
|
Grants an additional 15% physical armor.
|
Sword
|
Defender
|
Passive
|
|
Sturdy Grip
|
Stamina damage is reduced by 15% when blocking a melee attack with a shield.
|
Sword
|
Defender
|
Passive
|
|
Elemental Resistance
|
Reduce damage from all magical types by 10%.
|
Sword
|
Defender
|
Passive
|
|
Defensive Training
|
When you block an attack, gain 10% fortify for 5s. (Fortify reduces incoming damage.)
|
Sword
|
Defender
|
Passive
|
|
High Grip
|
Stamina damage is reduced by 15% when blocking a ranged attack with a shield.
|
Sword
|
Defender
|
Passive
|
|
One with the Shield
|
When you block with a shield, all sword and shield cooldowns are reduced by 1%.
|
Sword
|
Defender
|
Passive
|
|
Final Blow
|
The third attack in your light attack chain deals 15% more damage and causes more threat.
|
Sword
|
Defender
|
Passive
|
|
Invigorating Bulwark
|
Gain 15 stamina when hitting a target with Shield Bash or Shield Rush.
|
Sword
|
Defender
|
Passive
|
|
Recuperation
|
All incoming healing and regeneration increased by 10%.
|
Sword
|
Defender
|
Passive
|
|
Defensive Formation
|
While blocking, reduce damage to all allies within 2m by 30%. (Cooldown 1s.)
|
Sword
|
Defender
|
Passive
|