Name Description Tier Item
Abyssal IV 50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher. IV
Electrified IV 50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher. IV
Empowered IV 50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. IV
Ignited IV 50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher. IV
Frozen IV 50% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher. IV
Arboreal IV 50% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher. IV
Brash IV +30% damage against targets with full Health. IV
Opportunist IV +20% damage against targets with less than 30% Health. IV
Retaliate IV Deal +15% damage for 2 seconds after taking a hit. IV
Exhilarate IV Deal +24% increased damage while your health is below 30%. IV
Cruel IV +12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.) IV
Gambit IV +15% damage while your stamina is not full. IV
Rally IV +15% damage and outgoing healing while at full health. IV
Abyssal Ward IV +6% Void Damage Absorption. IV
Fire Ward IV +6% Fire Damage Absorption. IV
Lightning Ward IV +6% Lightning Damage Absorption. IV
Arcane Ward IV +6% Arcane Damage Absorption. IV
Ice Ward IV +6% Ice Damage Absorption. IV
Nature Ward IV +6% Nature Damage Absorption. IV
Slash Ward IV +5% Slash Damage Absorption. IV
Strike Ward IV +5% Strike Damage Absorption. IV
Thrust Ward IV +5% Thrust Damage Absorption. IV
Physical Ward IV 2.5% Physical Damage Absorption. IV
Wilderness Ward IV 1.9% Physical and 0.63% Elemental Damage Absorption. IV
Elemental Ward IV 2.5% Elemental Damage Absorption. IV
Spectral Ward IV 1.9% Elemental and 0.63% Physical Damage Absorption. IV
Abyssal III 40% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher. III
Electrified III 40% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher. III
Empowered III 40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. III
Ignited III 40% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher. III
Frozen III 40% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher. III
Arboreal III 40% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher. III
Brash III +25% damage against targets with full Health. III
Opportunist III +16% damage against targets with less than 30% Health. III
Retaliate III Deal +12% damage for 2 seconds after taking a hit. III
Exhilarate III Deal +20% increased damage while your health is below 30%. III
Cruel III +10% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.) III
Gambit III +12% damage while your stamina is not full. III
Rally III +12% damage and outgoing healing while at full health. III
Abyssal Ward III +5% Void Damage Absorption. III
Fire Ward III +5% Fire Damage Absorption. III
Lightning Ward III +5% Lightning Damage Absorption. III
Arcane Ward III +5% Arcane Damage Absorption. III
Ice Ward III +5% Ice Damage Absorption. III
Nature Ward III +5% Nature Damage Absorption. III
Slash Ward III +4% Slash Damage Absorption. III
Strike Ward III +4% Strike Damage Absorption. III
Thrust Ward III +4% Thrust Damage Absorption. III
Physical Ward III 2% Physical Damage Absorption. III
Wilderness Ward III 1.5% Physical and 0.5% Elemental Damage Absorption. III