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Claw Shot
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Shoot forward a four pronged claw attached to a chain from the muzzle. The projectile will travel up to 14m and cannot pull you upwards more than 3m. If it connects to an enemy it will deal 40% weapon damage and inflict root for 1s before quickly pulling you towards them. The pull can be canceled by any ability use or primary fire. Taunt Gem Compatible: If you have a Carnelian gem equipped in your blunderbuss, this ability inflicts taunt for 4s when it hits. (Taunt causes monsters to focus only on you.)
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Blundebuss
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Containment
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Active
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In-and-Out
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Upon usage, restore 8 stamina every second for 10 seconds.
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Blundebuss
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Containment
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Passive
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Combat Readiness
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Landing a pellet, even if blocked, lowers the cooldown of this ability by 2% each.
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Blundebuss
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Containment
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Passive
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Mobile Overload
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Successful pulls will automatically grant one loaded ammunition. If you currently have 2 loaded ammunition this will exceed the max cap and grant a third.
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Blundebuss
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Containment
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Passive
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Net Shot
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Fire a large net out of the blunderbuss that deals 70% weapon damage and slows targets it hits by 40% for 3s. If standing still or moving backwards, the recoil from this attack will knock you further backwards. If moving sideways or forwards, you will continue forward unhindered.
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Blundebuss
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Containment
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Active
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Fast Hands
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If Net Shot hits a target, reduce this cooldown by 20%.
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Blundebuss
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Containment
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Passive
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Apparatus
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The net now inflicts a 50% slow that degrades to normal move speed over 7s.
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Blundebuss
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Containment
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Passive
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Barbed Netting
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Net Shot's initial hit is reduced to 30% weapon damage. However, it now deals 35% additional weapon damage as bleeding each second for 3s.
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Blundebuss
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Containment
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Passive
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Azoth Shrapnel Blast
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Fire 5 shots in a horizontal fan in front of you while pushing yourself backwards. Each shot will deal 50% weapon damage. Every consecutive hit on the same target will deal 15% less damage than the previous hit.
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Blundebuss
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Containment
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Active
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Reach
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Increase the range of this attack from 12m to 16m.
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Blundebuss
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Containment
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Passive
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Discord
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Fire 4 additional pellets with each use of this ability.
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Blundebuss
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Containment
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Passive
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Refresh
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Each individual hit from this ability or from the blunderbuss primary fire will lower the cooldown of this ability by 1.5%.
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Blundebuss
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Containment
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Passive
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Azoth Bomb
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Fire a singular bomb down the center of the fan. This bomb will implant itself in the world and explode dealing 100% damage in a 3m area after a 1s delay
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Blundebuss
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Containment
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Passive
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Deep Load
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The last shot loaded into the blunderbuss will do 15% increased damage.
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Blundebuss
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Containment
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Passive
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Fortifying Aggression
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Successful hits within 3m grant Fortify, increasing damage absorption by 10% for 2s.
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Blundebuss
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Containment
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Passive
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Future Endeavors
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If you land 5 or more pellets in a single shot, restore 1 stamina per pellet hit.
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Blundebuss
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Containment
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Passive
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Ramp
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Reloads gives you a damage boost of 4% for 6s. Stacks up to 4 times.
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Blundebuss
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Containment
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Passive
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Run and Gun
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Reloading gives you a speed boost of 40% that decays over 1s.
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Blundebuss
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Containment
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Passive
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Unload
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The next shot fired within 6s after triggering an ability will have 8 pellets instead of 6.
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Blundebuss
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Containment
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Passive
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Splitting Grenade
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Shoot a grenade out of the blunderbuss that can bounce up to 4 times. The Splitting Grenade will detonate after 1.5s but can be detonated early by reactivating its ability key within this time period. Upon detonation, it will create 3 mini grenades that will disperse and explode 1s after landing, dealing 85% weapon damage in a 3m area. Each successive grenade hit against the same target deals 40% less base damage.
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Blundebuss
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Chaos
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Active
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Soften
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Deal 25% increased damage to targets greater than 50% health.
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Blundebuss
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Chaos
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Passive
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Delayed Escape
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Any grenade hit grants haste, increasing movement speed by 20% for 3s. Multiple hits will refresh the duration when they hit.
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Blundebuss
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Chaos
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Passive
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Incendiary Bursts
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Splitting Grenade explosions inflict Burn on hit, dealing 10% weapon damage per second for 10s. Stacks up to 3 times.
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Blundebuss
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Chaos
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Passive
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Mortar Charge
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Load the blunderbuss with heavy canisters. For the next 15s or 3 shots, shots will no longer fire multiple pellets but instead will fire a heavy, fast diving, mortar-style canister that causes a tall explosion upon impact, dealing 100% weapon damage in a 3m area. If the target is 10m away or further, they will take 35% increased damage from the mortar.
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Blundebuss
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Chaos
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Active
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Steady
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Each hit grants 7 stamina.
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Blundebuss
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Chaos
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Passive
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Freedom
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Firing increases your move speed by 50% for 2s.
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Blundebuss
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Chaos
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Passive
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Streak
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Gain an extra canister, you can now fire up to 4 shots.
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Blundebuss
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Chaos
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Passive
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Blast Shot
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Blast immense wind out of the blunderbuss knocking down any target immediately in front of you. Blast Shot deals 50% weapon damage. This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
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Blundebuss
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Chaos
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Active
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Preparation
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Blast Shot applies Rend, increasing damage applied to all targets affected by this ability by 10% for 6s.
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Blundebuss
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Chaos
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Passive
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Lingering Flow
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The area 10m in front of you remains influenced by wind for the next 8s. You and your allies gain a 25% move speed bonus while in the area.
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Blundebuss
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Chaos
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Passive
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Artillery
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Direct damage from abilities is increased by 15% if the victim is 10m or further away.
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Blundebuss
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Chaos
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Passive
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Buckshot
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Deal 10% increased damage to any target as long as you have not damaged them in the last 8s.
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Blundebuss
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Chaos
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Passive
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Future Planning
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Using an ability reduces all other ability cooldowns by 4% of their remaining time.
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Blundebuss
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Chaos
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Passive
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Bite Back
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Every pellet that is a headshot reduces all cooldowns by 0.5%.
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Blundebuss
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Chaos
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Passive
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Extended Chamber
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Holding onto 2 loaded ammunition for 2 seconds after a reload will load a 3rd active ammunition.
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Blundebuss
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Chaos
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Passive
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On a Roll
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Triggering an ability decreases all damage taken by 3% for 10s. Stacks up to 5 times.
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Blundebuss
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Chaos
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Passive
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Last Chance
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Whenever you take a hit and your health is below 50% gain 50% damage reduction for 4 seconds. (30s cooldown)
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Blundebuss
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Chaos
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Passive
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Double Down
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Once every 30 seconds, your next ability used will have its cooldown reduced by 50%
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Blundebuss
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Chaos
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Passive
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