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Berserk
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Enter a berserk mode that increases all attack damage by 20% for 12s. Cooldown for this ability will not start until the mode ends. Taunt Gem Compatible: If you have a Carnelian gem equipped in your hatchet, this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)
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Hatchet
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Berserker
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Active
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On The Hunt
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While Berserk is active, your movement speed is increased by 20%.
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Hatchet
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Berserker
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Passive
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Berserking Refresh
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While Berserk is active, gain a portion of your health back every 4s, up to 30% of your maximum health.
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Hatchet
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Berserker
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Passive
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Berserking Purge
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Remove all stuns, slows, and roots from yourself when you activate Berserk.
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Hatchet
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Berserker
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Passive
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Uninterruptible Berserk
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While Berserk is active, your attacks are uninterruptible and you can't be staggered.
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Hatchet
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Berserker
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Passive
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Feral Rush
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Leap forward and strike twice. The first hit deals 115% weapon damage and the second deals 130% weapon damage.
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Hatchet
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Berserker
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Active
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Dispatch
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If target is below 30% health, Feral Rush deals 20% more damage.
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Hatchet
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Berserker
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Passive
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Crippling Strikes
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If Feral Rush hits a target in the back, it inflicts root, immobilizing the target for 2s.
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Hatchet
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Berserker
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Passive
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Raging Torrent
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Perform 4 fast attacks, each dealing 90% weapon damage.
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Hatchet
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Berserker
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Active
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Aggressive Approach
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Hitting a target with Raging Torrent grants haste, increasing movement speed by 20% for 6s.
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Hatchet
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Berserker
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Passive
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Final Blow
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Press light attack at the end of Raging Torrent to perform a final attack that deals 120% weapon damage.
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Hatchet
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Berserker
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Passive
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Enraged Strikes
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Light and heavy attacks deal 20% more damage to targets below 30% health.
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Hatchet
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Berserker
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Passive
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Accumulated Power
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After 3 successful light attacks against the same target, gain empower, granting a 30% damage increase for 3s or until the next attack.
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Hatchet
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Berserker
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Passive
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Relentless Fury
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After a successful heavy attack, gain empower, granting a 30% damage increase for the next 4 attacks within 3s.
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Hatchet
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Berserker
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Passive
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Desperate Refresh
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All cooldowns are reduced by 2% when hitting an enemy with an attack while your health is below 30%.
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Hatchet
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Berserker
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Passive
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Against All Odds
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Increase base damage by 10% for every enemy within 5m.
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Hatchet
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Berserker
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Passive
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Fortifying Strikes
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Hitting the same target with 3 consecutive light attacks grants fortify, increasing damage absorption by 15% for 3s.
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Hatchet
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Berserker
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Passive
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Frenzied Purge
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Remove all bleed, burn, and poison effects from yourself if you hit an enemy while your health is below 30%. (Cooldown 60s.)
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Hatchet
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Berserker
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Passive
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Defy Death
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When you receive lethal damage, avoid death. You are reduced to 50 health and gain immortality for 3s. (Cooldown 75s.)
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Hatchet
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Berserker
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Passive
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Rending Throw
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Throw a hatchet up to 25m, dealing 120% weapon damage and applying rend, reducing target's damage absorption by 10% for 10s.
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Hatchet
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Throwing
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Active
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Targeted Impact
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Rend duration increase by 4s if the target is further than 6m away.
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Hatchet
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Throwing
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Passive
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Opportunistic
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If Rending Throw hits a target with an active debuff, it deals an additional 20% damage.
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Hatchet
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Throwing
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Passive
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Second Wind
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If Rending Throw hits a target with an active debuff, its cooldown is reduced by 20%.
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Hatchet
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Throwing
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Passive
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Social Distancing
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Throw a hatchet up to 25m forward and dodge backwards providing momentary invulnerability. The hatchet staggers the target, deals 100% weapon damage, and inflicts 25% slow for 5s. (Slow reduces target's movement speed.)
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Hatchet
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Throwing
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Active
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Quick Power
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If Social Distancing hits a target with an active debuff, gain haste, increasing your movement speed by 20% for 6s.
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Hatchet
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Throwing
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Passive
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Stay Back
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Social Distancing applies a 1s root to targets farther than 6m away.
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Hatchet
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Throwing
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Passive
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Infected Throw
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Leap into the air and throw a hatchet that deals 165% weapon damage. This attack inflicts 30% disease and 10% weaken to your target for 10s. (Disease reduces target's incoming healing efficiency.) (Weaken reduces target's outgoing damage.)
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Hatchet
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Throwing
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Active
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Mortal Power
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Increased the duration of disease and weaken to 15s on targets below 50% health.
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Hatchet
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Throwing
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Passive
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Aerial Transmission
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Creates a 3m radius disease cloud on impact that lingers in place for 6s.
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Hatchet
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Throwing
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Passive
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Aimed Throw
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Replaces block with an aimed throw that deals 100% weapon damage. Hold block to enter aimed stance and press light attack to throw.
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Hatchet
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Throwing
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Passive
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Critical Throw
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Increased critical hit chance of all melee attacks by 5%. Increased critical hit chance of all ranged attacks by 10%.
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Hatchet
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Throwing
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Passive
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Exploitation
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All attacks deal 10% additional damage to targets with an active debuff.
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Hatchet
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Throwing
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Passive
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On Fire
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Every third thrown hatchet hit is a guaranteed critical hit.
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Hatchet
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Throwing
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Passive
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Refreshing Throws
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Thrown hatchets that hit targets with an active debuff reduce all hatchet ability cooldowns by 5%.
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Hatchet
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Throwing
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Passive
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Rejuvenating Crits
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Critical hits with light attacks and aimed throws regenerate 10 stamina.
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Hatchet
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Throwing
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Passive
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Hurling Force
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Throw attacks deal additional damage based on distance from the target. Up to a max of 20% additional damage at 20+ meters.
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Hatchet
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Throwing
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Passive
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Adrenaline Rush
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Dodging within 2s of hitting a target with an ability consumes 25% less stamina.
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Hatchet
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Throwing
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Passive
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Persistent Hinderance
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Hitting a target with a thrown hatchet extends the duration of all hatchet debuffs on that target by 20%. All attacks deal 3% additional damage per debuff on the target. (4 debuffs max)
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Hatchet
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Throwing
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Passive
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