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Absolved
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Life Staff's light and heavy attacks no longer consume mana.
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Life Staff
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Healing
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Passive
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Mending Touch
|
Heavy attacks now remove 1 debuff when passing through an ally.
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Life Staff
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Healing
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Passive
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Blissful Touch
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Light attacks now heal for 16% weapon damage when passing through an ally.
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Life Staff
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Healing
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Passive
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Revitalize
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When you hit with a light attack, reduce Life Staff ability cooldowns by 5%.
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Life Staff
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Healing
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Passive
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Desperate Speed
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When you heal an ally below 50% health, Life Staff ability cooldowns are reduced by 10%. (Can only be triggered once every 5s.)
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Life Staff
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Healing
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Passive
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Enchanted Justice
|
When hit in battle, activate a healing aura for you and nearby friends in a 4m radius. The aura heals for 8% weapon damage each second for 6s. (Cooldown 120s.)
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Life Staff
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Healing
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Passive
|
|
Sacred Protection
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While holding a Life Staff, increase the amount of incoming healing to all friendlies in your group by 5%
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Life Staff
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Healing
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Passive
|
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Intensify
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When you hit with a heavy attack, gain a stacking 10% bonus to healing effectiveness for 10s. (Max 3 stacks.)
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Life Staff
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Healing
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Passive
|
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Divine Blessing
|
When you heal an ally below 50% health, they are healed for 30% more.
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Life Staff
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Healing
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Passive
|
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Orb of Protection
|
Shoot out a light projectile that grants 10% fortify for 20s, heals an ally for 8% of weapon damage, and deals 146% weapon damage when it hits an enemy. (Fortify reduces incoming damage.) Costs 16 Mana.
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Life Staff
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Protector
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Active
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Protector's Blessing
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If Orb of Protection hits an ally, they gain recovery for 10s. (Recovery heals for 6% weapon damage every second.)
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Life Staff
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Protector
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Passive
|
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Shared Protection
|
If you successfully heal an ally with Orb of Protection, you also gain fortify and recovery.
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Life Staff
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Protector
|
Passive
|
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Aegis
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When this projectile hits, it effects all allies within a 3m radius.
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Life Staff
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Protector
|
Passive
|
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Light's Embrace
|
Heal target for 80% weapon damage +15% more for each buff on that target. Costs 18 Mana.
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Life Staff
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Protector
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Active
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Inspire
|
When you heal a target with Light's Embrace, that target gains 25 stamina.
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Life Staff
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Protector
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Passive
|
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Connection
|
When you heal a target with Lights Embrace, gain 2% of your max mana for each buff your target has.
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Life Staff
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Protector
|
Passive
|
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Magnify
|
When you heal a target with Light's Embrace, extend the duration of Life Staff buffs on that target by 2s.
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Life Staff
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Protector
|
Passive
|
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Beacon
|
Shoot out a light projectile that deals 146% weapon damage to enemies, attaches to its target and heals all allies in a 3m radius for 16% weapon damage each second for 10s. Costs 16 Mana.
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Life Staff
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Protector
|
Active
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|
Infused Light
|
Beacon's area of effect radius is increased to 4.5m.
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Life Staff
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Protector
|
Passive
|
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Radiance's Blessing
|
Beacon lasts 5s longer.
|
Life Staff
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Protector
|
Passive
|
|
Speed of Light
|
Allies in the Beacon AOE now gain 20% haste for 3s. (Haste increases movement speed.)
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Life Staff
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Protector
|
Passive
|
|
Bend Light
|
After a dodge, your heals are 20% more effective for 5s.
|
Life Staff
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Protector
|
Passive
|
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Defensive Light
|
When you block a melee attack, gain 5% max mana.
|
Life Staff
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Protector
|
Passive
|
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Protector's Touch
|
Life Staff's light and heavy attacks grant 15% fortify for 3s when hitting an enemy. (Fortify reduces incoming damage.)
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Life Staff
|
Protector
|
Passive
|
|
Protector's Strength
|
If you have a buff heal for 20% more.
|
Life Staff
|
Protector
|
Passive
|
|
Balance
|
When you get hit while below 50% health, gain 10% haste for 5s. (Cooldown 20s.)
|
Life Staff
|
Protector
|
Passive
|
|
Spirits United
|
Increases mana regeneration for you and group members by 3%.
|
Life Staff
|
Protector
|
Passive
|
|
Glowing Focus
|
Life Staff buffs you grant last 20% longer.
|
Life Staff
|
Protector
|
Passive
|
|
Power Shot
|
Overload your musket with gun powder, causing the next shot to deal 150% weapon damage. Does not stack with other overload shots.
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Musket
|
Sharpshooter
|
Active
|
|
Initial Engagement
|
When you hit with Power Shot, gain empower, increasing damage by 10% for 5s.
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Musket
|
Sharpshooter
|
Passive
|
|
First Blood
|
Power Shot deals 10% additional damage to targets with full health.
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Musket
|
Sharpshooter
|
Passive
|
|
Bullseye
|
Power Shot headshots reduce Power Shot's cooldown by 15%.
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Musket
|
Sharpshooter
|
Passive
|
|
Powder Burn
|
Overload your musket with gun powder, causing the next shot to deal 110% weapon damage and inflict a burn that deals 20% weapon damage per second for 9s. Does not stack with other overload shots.
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Musket
|
Sharpshooter
|
Active
|
|
Backdraft
|
Standard musket shots deal 12% additional damage if they hit a burning target.
|
Musket
|
Sharpshooter
|
Passive
|
|
Chronic Trauma
|
If Powder Burn is a headshot, the burn duration is extended by 4s.
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Musket
|
Sharpshooter
|
Passive
|
|
Shooter's Stance
|
Player enters a crouching aim stance to enhance shooting performance. While in this stance, shots deal 100% weapon damage, mobility is reduced to zero and reload time is reduced by 75%. Shooter's Stance ends after 3 shots.
|
Musket
|
Sharpshooter
|
Active
|
|
Shoot More
|
Shots fired before exiting stance increased to 5.
|
Musket
|
Sharpshooter
|
Passive
|
|
Marksman
|
If 3 consecutive shots hit the same target, reduce all other musket cooldowns by 25%.
|
Musket
|
Sharpshooter
|
Passive
|
|
Critical Reload
|
Landing 3 headshots within 5s of each other grants an instant reload.
|
Musket
|
Sharpshooter
|
Passive
|
|
Called Shot
|
Increase musket damage by 5% after aiming down sights for more than 3s.
|
Musket
|
Sharpshooter
|
Passive
|
|
Greater Accuracy
|
Accuracy penalty while hipfiring removed.
|
Musket
|
Sharpshooter
|
Passive
|
|
Empowering Headshot
|
On a successful headshot, gain empower, increasing damage dealt by 10% for 5s.
|
Musket
|
Sharpshooter
|
Passive
|
|
Ballistic Advantage
|
Removes damage fall off from standard musket shots on targets more than 50m away.
|
Musket
|
Sharpshooter
|
Passive
|
|
Called Shot Resupply
|
Standard attack headshots reduce all musket ability cooldowns by 10%.
|
Musket
|
Sharpshooter
|
Passive
|
|
Hit Your Mark
|
Standard musket shots deal increased headshot and critical hit damage the further away the target is away from the player. Maximum increase is 15% at or beyond 100m away. Does not forgo damage fall off.
|
Musket
|
Sharpshooter
|
Passive
|
|
Heightened Precision
|
While aiming, successful hits with a musket grant a stackable 2.5% damage increase. This effect ends when the player stops aiming down sight or after more than 5s passes between shots. (Max 6 stacks.)
|
Musket
|
Sharpshooter
|
Passive
|
|
Sniper
|
Adds an optional 3x zoom view when aiming musket shots. Use mouse wheel up or down to adjust zoom while aiming. Also grants a 15% damage increase to all headshots.
|
Musket
|
Sharpshooter
|
Passive
|
|
Traps
|
Deploy a trap that lasts for 20s. When triggered, it causes its target to be rooted, immobilizing them for 3s.
|
Musket
|
Trapper
|
Active
|
|
Trapped Damage
|
Traps apply rend to targets that trigger them, increasing damage taken by 20% for 3s.
|
Musket
|
Trapper
|
Passive
|
|
Scent of Blood
|
Dealing damage to a trapped target heals you for 100% of weapon damage dealt.
|
Musket
|
Trapper
|
Passive
|