Name Description Tier Item
Shirking Flames Dodging through an enemy attack causes your next hit within 6s to deal an additional 5% base weapon damage as Fire.
Shirking Nature Dodging through an enemy attack causes your next hit within 6s to deal an additional 5% base weapon damage as Nature.
Shirking Frost Dodging through an enemy attack causes your next hit within 6s to deal an additional 5% base weapon damage as Ice.
Shirking Lightning Dodging through an enemy attack causes your next hit within 6s to deal an additional 5% base weapon damage as Lightning.
Shirking Abyss Dodging through an enemy attack causes your next hit within 6s to deal an additional 5% base weapon damage as Void.
Shirking Arcane Dodging through an enemy attack causes your next hit within 6s to deal an additional 5% base weapon damage as Arcane.
Shirking DoT Cleanse Dodging through an enemy attack while in a light equip load causes you to lose 1 DoT (Bleed, Burn, Poison) debuff. (Can only trigger once every 5 seconds.)
Shirking Debilitate Cleanse Dodging through an enemy attack while in a medium equip load causes you to lose 1 Debilitate (Rend, Weaken, Exhaust, Disease) debuff. (Can only trigger once every 5 seconds.)
Shirking Fortification Dodging through an enemy attack grants fortify, increasing damage absorption by 2% for 6s. Each armor piece with this perk increases the potency of the effect.
Critical Retribution On Crit taken, gain 3% increased crit chance for 7s (20s Cooldown)
Sturdy Energy When blocking a hit while below 30% stamina, gain 20% increased stamina regen for 6s. (Effect is removed if player becomes exhausted)
Empowering Breaker When your attacks are blocked, gain a stack of empower, increasing damage by 2% for 5s (5 stacks Max)
Shirking Energy If a hit is avoided by dodging while in a light equip load, gain 10 stamina (6s cooldown)
Gathering Recovery While not in combat, After gathering from a node, heal for 50 HP per second for 5. (Removed if any damage is taken)
Flame Attunement Attacks deal an additional 18% weapon damage as Fire. Does not trigger off persistent damage or DoT effects. (cooldown 1s)
Frost Attunement Attacks deal an additional 18% weapon damage as Ice. Does not trigger off persistent damage or DoT effects. (cooldown 1s)
Arboreal Attunement Attacks deal an additional 18% weapon damage as Nature. Does not trigger off persistent damage or DoT effects. (cooldown 1s)
Abyssal Attunement Attacks deal an additional 18% weapon damage as Void. Does not trigger off persistent damage or DoT effects. (cooldown 1s)
Flame Conditioning After being hit with Fire DMG, gain 4% Fire absorption 5s. Each armor piece with this perk increases the potency of the effect.
Frost Conditioning After being hit with Ice DMG, gain 4% Ice absorption for 5s. Each armor piece with this perk increases the potency of the effect.
Arboreal Conditioning After being hit with Nature DMG, gain 4% Nature absorption for 5s. Each armor piece with this perk increases the potency of the effect.
Abyssal Conditioning After being hit with Void DMG, gain 4% Void absorption for 5s. Each armor piece with this perk increases the potency of the effect.
Penetrating Backstab PvP Only: Backstabs penetrate 27% of a player's armor.
Penetrating Headshot PvP Only: Headshots penetrate 22% of a player's armor.
Fractured Rend PvP Only: When block breaking a player, inflict rend, reducing damage absorption by 12% for 4s.
Purifying Crits PvP Only: Critical hits against players remove 1 buff from the target. (Cooldown 10s)
Exhausted Exploitation PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4 seconds.
Alacritous Punishment PvP Only: Deal 8% additional damage to players with Haste.
Sturdy Fortification PvP Only: Blocking player attacks adds a stack of 4% fortify for 5s on self for each blocked hit (Max 5 stacks)
Shirking Heals PvP Only: Successfully dodging an attack heals 100 health + 1% of your max HP. (Each armor piece with this perk adds a stack. Can only trigger once every 5s)
Siege Ward PvP Only: Receive 6% less damage from Siege weapons.
Mortal Empowerment PvP Only: Player kills grant a persistent 2% damage bonus that lasts until downed, death, or game mode transitions. Duration refreshes on re-application. (Stacks up to 15 times. This effect can not be cleansed)
Invigorated Punishment PvP Only: Abilities deal 2% bonus damage per buff on a player. (Max 8 buffs)
Shirking Empower PvP Only: After successfully dodging an attack obtain Empower, increasing damage dealt by 4% for 10s. Duration refreshes when new stack is applied. (stacks 4 times)
Opening Act The first three notes played are always perfect.
Second Chance The first missed note is ignored.
Busker's Blessing Performance group now receives full tip amount.
Fanfare Hitting perfect on the final note rewards the player with a 10% Music XP Boost
Ensemble Playing in a group rewards the player with a 10% Music XP Boost
Spotlight Playing solo rewards the player with a 10% Music XP Boost