Name Description Tier Item
Mortal Lifesteal When you kill something gain 3% health. (1s cooldown.)
Mortal Siphoning When you kill something gain 3% Mana. (1s cooldown.)
Mortal Energy When you kill something gain 5 Stamina. (1s cooldown.)
Mortal Fortification When you kill something gain 15% Fortify for 10s. (1s cooldown.)
Mortal Power When you kill something gain 15% Empowered for 20s. (1s cooldown.)
Mortal Refreshment When you kill something reduce all cooldowns by -10%. (1s cooldown.)
Keen +3% critical chance.
Ancient Bane +5% Damage to Ancients.
Angry Earth Bane +5% Damage to Angry Earth.
Beast Bane +5% Damage to Beasts.
Corrupted Bane +5% Damage to Corrupted.
Lost Bane +5% Damage to Lost.
Accuracy You have +25% more accuracy.
Vorpal Increase +5% headshot damage.
Sturdy You take 5% less stamina damage while blocking.
Sure Footing You move 20% faster while blocking.
Flame Shield Ward You take 2% less Fire damage.
Frozen Shield Ward You take 2% less Ice damage.
Nature Shield Ward You take 2% less Nature damage.
Void Shield Ward You take 2% less Void damage.
Thrust Shield Ward You take 2% less Thrust damage.
Slash Shield Ward You take 2% less Slash damage.
Arcane Shield Ward You take 2% less Arcane damage.
Lightning Shield Ward You take 2% less Lightning damage.
Strike Shield Ward You take 2% less Strike damage.
Arcanist Expertise +2 Arcanist Crafted Item Quality.
Armorer Expertise +2 Armorer Crafted Item Quality.
Cooking Expertise +4% chance to craft additional items when Cooking.
Engineer Expertise +2 Engineer Crafted Item Quality.
Jewelcrafter Expertise +2 Jewelcrafter Crafted Item Quality.
Weaponsmith Expertise +2 Weaponsmith Crafted Item Quality.
Stonecutting Accumulation +2% yield when stonecutting.
Leatherworking Accumulation +2% yield when leatherworking.
Smelting Accumulation +2% yield when smelting.
Weaving Accumulation +2% yield when weaving.
Woodworking Accumulation +2% yield when woodworking.
Logging Efficiency Base Logging speed is increased by 20%.
Mining Efficiency Base Mining speed is increased by 20%.
Skinning Efficiency Base Skinning speed is increased by 20%.
Harvesting Efficiency Base Harvesting speed is increased by 20%.
Plagued Crits Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 10%.
Plagued Strikes Heavy attacks against targets inflict disease for 8s, reducing healing effectiveness on the target by 10%.
Thwarting Counter Deal 5% additional damage against targets with active grit.
Thwarting Strikes Deal 3% additional damage while you have active grit.
Trenchant Strikes Fully charged heavy attacks deal 3% additional damage.
Trenchant Crits Fully charged heavy attacks deal 5% additional Crit damage.
Trenchant Rend Fully charged heavy attacks inflict rend for 7s, reducing target's damage absorption by 4%. (12s cooldown)
Trenchant Recovery Fully charged heavy attacks heal the player for 10% of the damage dealt.
Physical Aversion You take 2% less damage from ranged physical attacks.
Elemental Aversion You take 2% less damage from ranged elemental attacks.