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Slash Damage
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You deal 3% more Slash damage.
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—
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Strike Damage
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You deal 3% more Strike damage.
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—
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Keen Awareness
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+3% critical chance.
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—
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Poisoning
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Poison you apply lasts 10% longer.
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—
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Blood Letting
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Bleed you apply lasts 10% longer.
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—
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Burning
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Burning you apply lasts 10% longer.
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—
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Crippling
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Slow you apply lasts 10% longer.
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—
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Enfeebling
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Weaken you apply lasts 10% longer.
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—
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Infected
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Disease you apply lasts 10% longer.
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—
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Hearty
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You have 5% more max stamina.
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—
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Brillant
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You have +10% max mana.
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—
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Sacred
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+3% Outgoing Healing.
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—
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Regenerating
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You gain 0.25% health every second.
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—
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Focused
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+25% mana regen.
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—
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Nimble
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+5% stamina regen.
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—
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Despised
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You generate 50% more threat.
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—
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Beloved
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You generate 15% less threat. (max 99% from all sources.)
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—
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Evasive
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Reduce the generation of threat by 50% for 5 seconds after performing a dodge.
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—
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Healthy Toast
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When you drink a mana potion gain 3% of your max health.
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—
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Mana Toast
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When you drink a health potion gain 10 mana.
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—
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Purifying Toast
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When you drink a regeneration potion lose 1 debuff.
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—
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Duplicating Toast
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When you drink a potion 5% chance it doesn't consume.
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—
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Refreshing Toast
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Potions cooldown 10% faster.
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—
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Arcanist Mastery
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+5 Minimum Arcanist Crafted Item Quality.
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—
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Armorer Mastery
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+5 Minimum Armorer Crafted Item Quality.
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—
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Cooking Mastery
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+4% chance to craft additional items when Cooking.
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—
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Engineer Mastery
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+5 Minimum Engineer Crafted Item Quality.
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—
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Jewelcrafter Mastery
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+5 Minimum Jewelcrafter Crafted Item Quality.
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—
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Weaponsmith Mastery
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+5 Minimum Weaponsmith Crafted Item Quality.
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—
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Hated
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You generate 50% more threat.
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—
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Kind
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You generate -15% less threat. (max 99% from all sources.)
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—
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Vicious
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+3% critical damage.
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—
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Enchanted
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Light and Heavy attacks deal 5% more damage.
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—
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Rogue
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+5% more backstab damage.
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—
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Ruinous
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+20% Siege Damage.
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—
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Blessed
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+5% Healing Bonus.
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—
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Refreshing Move
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Light and Heavy attacks reduce your active weapon cooldowns by 1%.
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—
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Lifestealing
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You gain 1% of your damage as health. Does not trigger off persistent damage or DoT effects.
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—
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Keenly Jagged
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On Crit: cause bleed that deals 7% weapon damage per second for 6s. (7s cooldown.)
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—
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Keenly Fortified
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On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
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—
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Keenly Empowered
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On Critical: gain 15% Empower for 5s. (Cooldown 10s.)
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—
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Keen Speed
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On Critical: gain 20% Haste 10s. (Cooldown 10s.)
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—
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Siphoning Blow
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You gain 1% mana per hit. (cooldown 2s). Does not trigger off persistent damage, DoT effects or blocked attacks.
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—
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Chain Lightning
|
Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
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—
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—
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Chain Lightning
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Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
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—
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Chain Fire
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Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
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—
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Chain Arcane
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Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
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—
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Chain Void
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Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
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—
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Chain Ice
|
Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
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—
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Chain Nature
|
Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
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—
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