Name Description Tier Item
Elemental Ward III 2% Elemental Damage Absorption. III
Spectral Ward III 1.5% Elemental and 0.5% Physical Damage Absorption. III
Abyssal II 30% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher. II
Electrified II 30% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher. II
Empowered II 30% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. II
Ignited II 30% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher. II
Frozen II 30% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher. II
Arboreal II 30% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher. II
Brash II +20% damage against targets with full Health. II
Opportunist II +12% damage against targets with less than 30% Health. II
Retaliate II Deal +9% damage for 2 seconds after taking a hit. II
Exhilarate II Deal +16% increased damage while your health is below 30%. II
Cruel II +8% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.) II
Gambit II +9% damage while your stamina is not full. II
Rally II +9% damage and outgoing healing while at full health. II
Abyssal Ward II +3.5% Void Damage Absorption. II
Fire Ward II +4% Fire Damage Absorption. II
Lightning Ward II +4% Lightning Damage Absorption. II
Arcane Ward II +4% Arcane Damage Absorption. II
Ice Ward II +4% Ice Damage Absorption. II
Nature Ward II +4% Nature Damage Absorption. II
Slash Ward II +3% Slash Damage Absorption. II
Strike Ward II +3% Strike Damage Absorption. II
Thrust Ward II +3% Thrust Damage Absorption. II
Physical Ward II 1.5% Physical Damage Absorption. II
Wilderness Ward II 1.1% Physical and 0.38% Elemental Damage Absorption. II
Elemental Ward II 1.5% Elemental Damage Absorption. II
Spectral Ward II 1.1% Elemental and 0.38% Physical Damage Absorption. II
Abyssal I 20% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher. I
Electrified I 20% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher. I
Empowered I 20% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. I
Ignited I 20% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher. I
Frozen I 20% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher. I
Arboreal I 20% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher. I
Brash I +15% damage against targets with full Health. I
Opportunist I +8% damage against targets with less than 30% Health. I
Retaliate I Deal +6% damage for 2 seconds after taking a hit. I
Exhilarate I Deal +12% increased damage while your health is below 30%. I
Cruel I +6% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.) I
Gambit I +6% damage while your stamina is not full. I
Rally I +6% damage and outgoing healing while at full health. I
Abyssal Ward I +2.5% Void Damage Absorption. I
Fire Ward I +3% Fire Damage Absorption. I
Lightning Ward I +3% Lightning Damage Absorption. I
Arcane Ward I +3% Arcane Damage Absorption. I
Ice Ward I +3% Ice Damage Absorption. I
Nature Ward I +3% Nature Damage Absorption. I
Slash Ward I +2% Slash Damage Absorption. I
Strike Ward I +2% Strike Damage Absorption. I
Thrust Ward I +2% Thrust Damage Absorption. I