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Storm's Reach
|
Extends Maelstrom's pull range by 50%.
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Great Axe
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Mauler
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Passive
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|
Absorb
|
Consumes all projectiles while Maelstrom is active.
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Great Axe
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Mauler
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Passive
|
|
No Reprieve
|
Maelstrom does an extra spin attack, pulling in foes and dealing 110% weapon damage. Additionally it gains grit during its startup. (Grit prevents you from being staggered by incoming attacks.)
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Great Axe
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Mauler
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Passive
|
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Gravity Well
|
An upward swing dealing 99% weapon damage and projecting a powerful tear in reality that creates a vortex up to 10m away. The vortex pulls foes within 4m to its center and roots them for 1s. Foes within the vortex have their movement speed is reduced by 60% due to the intense gravity. The collapsing vortex ends after 3s with a damaging burst dealing 125% weapon damage.
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Great Axe
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Mauler
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Active
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|
Crowded Well
|
Increase burst damage by 10% for each foe caught in the vortex.
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Great Axe
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Mauler
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Passive
|
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Unyielding
|
Allies gain 10% Fortify while standing in your well. (Fortify reduces incoming damage.)
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Great Axe
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Mauler
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Passive
|
|
Mauler's Resolve
|
If you get hit while holding a great axe and are below 50% health, gain 40 stamina. (20s Cooldown.)
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Great Axe
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Mauler
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Passive
|
|
Heavy Pull
|
Heavy attacks with a great axe pull foes closer to you.
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Great Axe
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Mauler
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Passive
|
|
Enduring Strike
|
Adds grit to great axe heavy attacks. Also grants 12% damage reduction while grit is active. (Grit prevents you from being staggered by incoming attacks.)
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Great Axe
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Mauler
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Passive
|
|
Gravity
|
After you cause a pull, your foe is rooted for 0.33s.
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Great Axe
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Mauler
|
Passive
|
|
Revenge
|
When you block an attack with a great axe, gain 5% damage for 5s. (Max 3 stacks.)
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Great Axe
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Mauler
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Passive
|
|
Center of Attention
|
While holding a great axe, gain 10% damage when 3 or more foes are within 4m.
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Great Axe
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Mauler
|
Passive
|
|
Crowded Protection
|
While holding a great axe, gain 10% damage absorption when 3 or more foes are within 4m.
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Great Axe
|
Mauler
|
Passive
|
|
Mauler's Fury
|
Great axe attacks grant a stacking 3% damage increase for 3s. (Max 10 stacks.)
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Great Axe
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Mauler
|
Passive
|
|
Berserk
|
Enter a berserk mode that increases all attack damage by 20% for 12s. Cooldown for this ability will not start until the mode ends. Taunt Gem Compatible: If you have a Carnelian gem equipped in your hatchet, this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)
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Hatchet
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Berserker
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Active
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|
On The Hunt
|
While Berserk is active, your movement speed is increased by 20%.
|
Hatchet
|
Berserker
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Passive
|
|
Berserking Refresh
|
While Berserk is active, gain a portion of your health back every 4s, up to 30% of your maximum health.
|
Hatchet
|
Berserker
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Passive
|
|
Berserking Purge
|
Remove all stuns, slows, and roots from yourself when you activate Berserk.
|
Hatchet
|
Berserker
|
Passive
|
|
Uninterruptible Berserk
|
While Berserk is active, your attacks are uninterruptible and you can't be staggered.
|
Hatchet
|
Berserker
|
Passive
|
|
Feral Rush
|
Leap forward and strike twice. The first hit deals 115% weapon damage and the second deals 130% weapon damage.
|
Hatchet
|
Berserker
|
Active
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|
Dispatch
|
If target is below 30% health, Feral Rush deals 20% more damage.
|
Hatchet
|
Berserker
|
Passive
|
|
Crippling Strikes
|
If Feral Rush hits a target in the back, it inflicts root, immobilizing the target for 2s.
|
Hatchet
|
Berserker
|
Passive
|
|
Raging Torrent
|
Perform 4 fast attacks, each dealing 90% weapon damage.
|
Hatchet
|
Berserker
|
Active
|
|
Aggressive Approach
|
Hitting a target with Raging Torrent grants haste, increasing movement speed by 20% for 6s.
|
Hatchet
|
Berserker
|
Passive
|
|
Final Blow
|
Press light attack at the end of Raging Torrent to perform a final attack that deals 120% weapon damage.
|
Hatchet
|
Berserker
|
Passive
|
|
Enraged Strikes
|
Light and heavy attacks deal 20% more damage to targets below 30% health.
|
Hatchet
|
Berserker
|
Passive
|
|
Accumulated Power
|
After 3 successful light attacks against the same target, gain empower, granting a 30% damage increase for 3s or until the next attack.
|
Hatchet
|
Berserker
|
Passive
|
|
Relentless Fury
|
After a successful heavy attack, gain empower, granting a 30% damage increase for the next 4 attacks within 3s.
|
Hatchet
|
Berserker
|
Passive
|
|
Desperate Refresh
|
All cooldowns are reduced by 2% when hitting an enemy with an attack while your health is below 30%.
|
Hatchet
|
Berserker
|
Passive
|
|
Against All Odds
|
Increase base damage by 10% for every enemy within 5m.
|
Hatchet
|
Berserker
|
Passive
|
|
Fortifying Strikes
|
Hitting the same target with 3 consecutive light attacks grants fortify, increasing damage absorption by 15% for 3s.
|
Hatchet
|
Berserker
|
Passive
|
|
Frenzied Purge
|
Remove all bleed, burn, and poison effects from yourself if you hit an enemy while your health is below 30%. (Cooldown 60s.)
|
Hatchet
|
Berserker
|
Passive
|
|
Defy Death
|
When you receive lethal damage, avoid death. You are reduced to 50 health and gain immortality for 3s. (Cooldown 75s.)
|
Hatchet
|
Berserker
|
Passive
|
|
Rending Throw
|
Throw a hatchet up to 25m, dealing 120% weapon damage and applying rend, reducing target's damage absorption by 10% for 10s.
|
Hatchet
|
Throwing
|
Active
|
|
Targeted Impact
|
Rend duration increase by 4s if the target is further than 6m away.
|
Hatchet
|
Throwing
|
Passive
|
|
Opportunistic
|
If Rending Throw hits a target with an active debuff, it deals an additional 20% damage.
|
Hatchet
|
Throwing
|
Passive
|
|
Second Wind
|
If Rending Throw hits a target with an active debuff, its cooldown is reduced by 20%.
|
Hatchet
|
Throwing
|
Passive
|
|
Social Distancing
|
Throw a hatchet up to 25m forward and dodge backwards providing momentary invulnerability. The hatchet staggers the target, deals 100% weapon damage, and inflicts 25% slow for 5s. (Slow reduces target's movement speed.)
|
Hatchet
|
Throwing
|
Active
|
|
Quick Power
|
If Social Distancing hits a target with an active debuff, gain haste, increasing your movement speed by 20% for 6s.
|
Hatchet
|
Throwing
|
Passive
|
|
Stay Back
|
Social Distancing applies a 1s root to targets farther than 6m away.
|
Hatchet
|
Throwing
|
Passive
|
|
Infected Throw
|
Leap into the air and throw a hatchet that deals 165% weapon damage. This attack inflicts 30% disease and 10% weaken to your target for 10s. (Disease reduces target's incoming healing efficiency.) (Weaken reduces target's outgoing damage.)
|
Hatchet
|
Throwing
|
Active
|
|
Mortal Power
|
Increased the duration of disease and weaken to 15s on targets below 50% health.
|
Hatchet
|
Throwing
|
Passive
|
|
Aerial Transmission
|
Creates a 3m radius disease cloud on impact that lingers in place for 6s.
|
Hatchet
|
Throwing
|
Passive
|
|
Aimed Throw
|
Replaces block with an aimed throw that deals 100% weapon damage. Hold block to enter aimed stance and press light attack to throw.
|
Hatchet
|
Throwing
|
Passive
|
|
Critical Throw
|
Increased critical hit chance of all melee attacks by 5%. Increased critical hit chance of all ranged attacks by 10%.
|
Hatchet
|
Throwing
|
Passive
|
|
Exploitation
|
All attacks deal 10% additional damage to targets with an active debuff.
|
Hatchet
|
Throwing
|
Passive
|
|
On Fire
|
Every third thrown hatchet hit is a guaranteed critical hit.
|
Hatchet
|
Throwing
|
Passive
|
|
Refreshing Throws
|
Thrown hatchets that hit targets with an active debuff reduce all hatchet ability cooldowns by 5%.
|
Hatchet
|
Throwing
|
Passive
|
|
Rejuvenating Crits
|
Critical hits with light attacks and aimed throws regenerate 10 stamina.
|
Hatchet
|
Throwing
|
Passive
|
|
Hurling Force
|
Throw attacks deal additional damage based on distance from the target. Up to a max of 20% additional damage at 20+ meters.
|
Hatchet
|
Throwing
|
Passive
|