1.39% | | Hated | Threat | You generate 105% more threat. |
1.39% | | Kind | Threat | You generate -31% less threat. (max 99% from all sources.) |
11.62% | | Vicious | DmgCon CritHeadshot | +7.9% critical damage. |
4.65% | | Enchanted | DmgCon | Light and Heavy attacks deal 7.7% more damage. |
4.65% | | Ruinous | DmgCon | +31% Siege Damage. |
2.32% | | Lifestealing | Proc | You gain 3.4% of your damage as health. Does not trigger off persistent damage or DoT effects. |
2.32% | | Keenly Jagged | Proc | On Crit: cause bleed that deals 7% weapon damage per second for 6s. (7s cooldown.) |
2.32% | | Keenly Fortified | Proc | On Critical: gain 10% Fortify for 3s. (Cooldown 10s.) |
2.32% | | Keenly Empowered | Proc | On Critical: gain 15% Empower for 5s. (Cooldown 10s.) |
2.32% | | Keen Speed | Proc | On Critical: gain 20% Haste 10s. (Cooldown 10s.) |
1.23% | | Chain Lightning | Elemental Lightning | Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.23% | | Chain Fire | Elemental Fire | Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.23% | | Chain Arcane | Elemental Arcane | Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.23% | | Chain Void | Elemental Void | Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.23% | | Chain Ice | Elemental Ice | Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
13.95% | | Keen | Critical | +7.9% critical chance. |
0.49% | | Mortal Lifesteal | OnKill | When you kill something gain 5.3% health. (1s cooldown.) |
0.33% | | Mortal Siphoning | OnKill | When you kill something gain 7.3% Mana. (1s cooldown.) |
0.49% | | Mortal Energy | OnKill | When you kill something gain 22 Stamina. (1s cooldown.) |
0.49% | | Mortal Fortification | OnKill | When you kill something gain 15% Fortify for 10s. (1s cooldown.) |
0.49% | | Mortal Power | OnKill | When you kill something gain 15% Empowered for 20s. (1s cooldown.) |
0.49% | | Mortal Refreshment | OnKill | When you kill something reduce all cooldowns by -10%. (1s cooldown.) |
1.69% | | Ancient Bane | DmgCategory | +10% Damage to Ancients. |
1.69% | | Angry Earth Bane | DmgCategory | +10% Damage to Angry Earth. |
0.21% | | Beast Bane | DmgCategory | +10% Damage to Beasts. |
1.69% | | Corrupted Bane | DmgCategory | +10% Damage to Corrupted. |
1.69% | | Lost Bane | DmgCategory | +10% Damage to Lost. |
0.46% | | Accuracy | Accuracy | You have +66% more accuracy. |
9.3% | | Vorpal | Accuracy CritHeadshot | Increase +10% headshot damage. |
1.23% | | Chain Nature | Elemental Nature | Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
2.32% | | Plagued Crits | Proc | Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 18%. |
1.23% | | Shirking Flames | Elemental Fire | Dodging through an enemy attack causes your next hit within 6s to deal an additional 25% base weapon damage as Fire. |
1.23% | | Shirking Nature | Elemental Nature | Dodging through an enemy attack causes your next hit within 6s to deal an additional 25% base weapon damage as Nature. |
1.23% | | Shirking Frost | Elemental Ice | Dodging through an enemy attack causes your next hit within 6s to deal an additional 25% base weapon damage as Ice. |
1.23% | | Shirking Lightning | Elemental Lightning | Dodging through an enemy attack causes your next hit within 6s to deal an additional 25% base weapon damage as Lightning. |
1.23% | | Shirking Abyss | Elemental Void | Dodging through an enemy attack causes your next hit within 6s to deal an additional 25% base weapon damage as Void. |
1.23% | | Shirking Arcane | Elemental Arcane | Dodging through an enemy attack causes your next hit within 6s to deal an additional 25% base weapon damage as Arcane. |
2.35% | | Exhaustive Net Shot | Skill Blunderbuss | Net Shot inflicts exhaust, reducing target's stamina regeneration by 24% for 8s. |
2.35% | | Leeching Shrapnel Blast | Skill Blunderbuss | Heal for 10% of the damage dealt from Azoth Shrapnel Blast. |
2.35% | | Venturing Claw Shot | Skill Blunderbuss | When Claw Shot connects to a target at least 10m away, gain a 13% Empower for 3s or until next hit. |
2.35% | | Plagued Splitting Grenade | Skill Blunderbuss | Splitting Grenade hits inflict disease, reducing healing efficiency on target by 10% for 8s. |
2.35% | | Resupplying Mortar Charge | Skill Blunderbuss | Mortar Charge kills reload 1 additional canister and grant 6.3% Empower for 5 seconds. (Limited to 1 reload per shot. Will not trigger past 3 canisters or after final shot.) |
2.35% | | Crippling Blast Shot | Skill Blunderbuss | Targets hit by Blast Shot are slowed, reducing movement speed by 13% for 5s. |