Recipe: Shipyard Sentinel's Blunderbuss of the Soldier

Expedition Replicas

Crafting recipe for Shipyard Sentinel's Blunderbuss of the Soldier

Requires Engineering Skill Lv. 110 Requires Workshop Tier 4 Awards 6,750 XP for Engineering Skill Awards 60 Territory Standing Crafting Tax: 1.84 Coin 400 Base Gear Score
Craft Amount
Crafted Item
Ingredients
8x Tier 4 Metals (PRIMARY) Click to view 2 extra materials
9x Refined Wood Click to view 11 extra materials
2x Leathers Click to view 11 extra materials


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400
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100% chance (100% with Azoth) to roll one of the following perks

Chance Name Labels Description
1.39%
Hated Threat You generate 105% more threat.
1.39%
Kind Threat You generate -31% less threat. (max 99% from all sources.)
11.62%
Vicious DmgCon CritHeadshot +7.9% critical damage.
4.65%
Enchanted DmgCon Light and Heavy attacks deal 7.7% more damage.
4.65%
Ruinous DmgCon +31% Siege Damage.
2.32%
Lifestealing Proc You gain 3.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
2.32%
Keenly Jagged Proc On Crit: cause bleed that deals 7% weapon damage per second for 6s. (7s cooldown.)
2.32%
Keenly Fortified Proc On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
2.32%
Keenly Empowered Proc On Critical: gain 15% Empower for 5s. (Cooldown 10s.)
2.32%
Keen Speed Proc On Critical: gain 20% Haste 10s. (Cooldown 10s.)
1.23%
Chain Lightning Elemental Lightning Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.23%
Chain Fire Elemental Fire Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.23%
Chain Arcane Elemental Arcane Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.23%
Chain Void Elemental Void Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.23%
Chain Ice Elemental Ice Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
13.95%
Keen Critical +7.9% critical chance.
0.49%
Mortal Lifesteal OnKill When you kill something gain 5.3% health. (1s cooldown.)
0.33%
Mortal Siphoning OnKill When you kill something gain 7.3% Mana. (1s cooldown.)
0.49%
Mortal Energy OnKill When you kill something gain 22 Stamina. (1s cooldown.)
0.49%
Mortal Fortification OnKill When you kill something gain 15% Fortify for 10s. (1s cooldown.)
0.49%
Mortal Power OnKill When you kill something gain 15% Empowered for 20s. (1s cooldown.)
0.49%
Mortal Refreshment OnKill When you kill something reduce all cooldowns by -10%. (1s cooldown.)
1.69%
Ancient Bane DmgCategory +10% Damage to Ancients.
1.69%
Angry Earth Bane DmgCategory +10% Damage to Angry Earth.
0.21%
Beast Bane DmgCategory +10% Damage to Beasts.
1.69%
Corrupted Bane DmgCategory +10% Damage to Corrupted.
1.69%
Lost Bane DmgCategory +10% Damage to Lost.
0.46%
Accuracy Accuracy You have +66% more accuracy.
9.3%
Vorpal Accuracy CritHeadshot Increase +10% headshot damage.
1.23%
Chain Nature Elemental Nature Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
2.32%
Plagued Crits Proc Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 18%.
1.23%
Shirking Flames Elemental Fire Dodging through an enemy attack causes your next hit within 6s to deal an additional 25% base weapon damage as Fire.
1.23%
Shirking Nature Elemental Nature Dodging through an enemy attack causes your next hit within 6s to deal an additional 25% base weapon damage as Nature.
1.23%
Shirking Frost Elemental Ice Dodging through an enemy attack causes your next hit within 6s to deal an additional 25% base weapon damage as Ice.
1.23%
Shirking Lightning Elemental Lightning Dodging through an enemy attack causes your next hit within 6s to deal an additional 25% base weapon damage as Lightning.
1.23%
Shirking Abyss Elemental Void Dodging through an enemy attack causes your next hit within 6s to deal an additional 25% base weapon damage as Void.
1.23%
Shirking Arcane Elemental Arcane Dodging through an enemy attack causes your next hit within 6s to deal an additional 25% base weapon damage as Arcane.
2.35%
Exhaustive Net Shot Skill Blunderbuss Net Shot inflicts exhaust, reducing target's stamina regeneration by 24% for 8s.
2.35%
Leeching Shrapnel Blast Skill Blunderbuss Heal for 10% of the damage dealt from Azoth Shrapnel Blast.
2.35%
Venturing Claw Shot Skill Blunderbuss When Claw Shot connects to a target at least 10m away, gain a 13% Empower for 3s or until next hit.
2.35%
Plagued Splitting Grenade Skill Blunderbuss Splitting Grenade hits inflict disease, reducing healing efficiency on target by 10% for 8s.
2.35%
Resupplying Mortar Charge Skill Blunderbuss Mortar Charge kills reload 1 additional canister and grant 6.3% Empower for 5 seconds. (Limited to 1 reload per shot. Will not trigger past 3 canisters or after final shot.)
2.35%
Crippling Blast Shot Skill Blunderbuss Targets hit by Blast Shot are slowed, reducing movement speed by 13% for 5s.
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