Name Description Tier Item
Rogue +5% more backstab damage.
Ruinous +20% Siege Damage.
Blessed +5% Healing Bonus.
Refreshing Move Light and Heavy attacks reduce your active weapon cooldowns by 1%.
Lifestealing You gain 1% of your damage as health. Does not trigger off persistent damage or DoT effects.
Keenly Jagged On Crit: cause bleed that deals 7% weapon damage per second for 6s. (7s cooldown.)
Keenly Fortified On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
Keenly Empowered On Critical: gain 15% Empower for 5s. (Cooldown 10s.)
Keen Speed On Critical: gain 20% Haste 10s. (Cooldown 10s.)
Siphoning Blow You gain 1% mana per hit. (cooldown 2s). Does not trigger off persistent damage, DoT effects or blocked attacks.
Chain Lightning Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
Chain Lightning Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
Chain Fire Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
Chain Arcane Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
Chain Void Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
Chain Ice Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
Chain Nature Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
Mortal Lifesteal When you kill something gain 3% health. (1s cooldown.)
Mortal Siphoning When you kill something gain 3% Mana. (1s cooldown.)
Mortal Energy When you kill something gain 5 Stamina. (1s cooldown.)
Mortal Fortification When you kill something gain 15% Fortify for 10s. (1s cooldown.)
Mortal Power When you kill something gain 15% Empowered for 20s. (1s cooldown.)
Mortal Refreshment When you kill something reduce all cooldowns by -10%. (1s cooldown.)
Keen +3% critical chance.
Ancient Bane +5% Damage to Ancients.
Angry Earth Bane +5% Damage to Angry Earth.
Beast Bane +5% Damage to Beasts.
Corrupted Bane +5% Damage to Corrupted.
Lost Bane +5% Damage to Lost.
Accuracy You have +25% more accuracy.
Vorpal Increase +5% headshot damage.
Sturdy You take 5% less stamina damage while blocking.
Sure Footing You move 20% faster while blocking.
Flame Shield Ward You take 2% less Fire damage.
Frozen Shield Ward You take 2% less Ice damage.
Nature Shield Ward You take 2% less Nature damage.
Void Shield Ward You take 2% less Void damage.
Thrust Shield Ward You take 2% less Thrust damage.
Slash Shield Ward You take 2% less Slash damage.
Arcane Shield Ward You take 2% less Arcane damage.
Lightning Shield Ward You take 2% less Lightning damage.
Strike Shield Ward You take 2% less Strike damage.
Arcanist Expertise +2 Arcanist Crafted Item Quality.
Armorer Expertise +2 Armorer Crafted Item Quality.
Cooking Expertise +4% chance to craft additional items when Cooking.
Engineer Expertise +2 Engineer Crafted Item Quality.
Jewelcrafter Expertise +2 Jewelcrafter Crafted Item Quality.
Weaponsmith Expertise +2 Weaponsmith Crafted Item Quality.
Stonecutting Accumulation +2% yield when stonecutting.
Leatherworking Accumulation +2% yield when leatherworking.