Name Description Tier Item
Skinning Yield Skinning yields 10% more resources.
Lumberjack's Discipline Gain 3% more Logging experience.
Horticulture Discipline Gain 3% more Harvesting experience.
Prospector's Discipline Gain 3% more Mining experience.
Tanner's Discipline Gain 3% more Skinning experience.
Gathering Alacrity When you finish gathering a node gain 3s of 50% Haste.
Extra Pockets You can hold 50 more weight.
Gourmand's Burden Reduce the weight of raw and cooked food by 5%.
Prospector's Burden Reduce the weight of ores, ingots, and pickaxes by 5%.
Quarryman's Burden Reduce the weight of stone, blocks, gems, and pickaxes 5%.
Weaver's Burden Reduce the weight of fiber, cloth, and sickles by 5%.
Tanner's Burden Reduce the weight of rawhide, leather, and skinning knives by 5%.
Mercenary's Burden Reduce the weight of weapons and ammunition by 5%.
Quartermaster's Burden Reduce the weight of armor by 5%.
Alchemist's Burden Reduce the weight of alchemy reagents, potions, and sickles by 5%.
Lumberjack's Burden Reduce the weight of wood, timber, and logging axes by 5%.
Azoth Attuned When you gain Azoth gain 3% more.
Plentiful Arrows When landing a hit with a bow there is a 5% chance you gain 1 arrow. (2s cooldown.)
Plentiful Shells When landing a hit with a firearm there is a 5% chance you gain 1 ammo. (2s cooldown.)
Loyalty When you gain faction tokens gain 3% more.
Ancient Ward +2.5% Damage Absorption against Ancient Guardians.
Angry Earth Ward +2.5% Damage Absorption against Angry Earth.
Beast Ward +2.5% Damage Absorption against Beasts.
Corrupted Ward +2.5% Damage Absorption against Corrupted.
Lost Ward +2.5% Damage Absorption against Lost.
Reinforced Logging Luck While Logging gain 2% chance at finding rare items.
Reinforced Harvesting Luck While Harvesting gain 2% chance at finding rare items.
Reinforced Mining Luck While Mining gain 2% chance at finding rare items.
Reinforced Skinning Luck While Skinning gain 2% chance at finding rare items.
Corruption Resistance +5 Corruption Resistance. Also slows corruption damage.
Blight Resistance +5 Blight Resistance. Also slows blight damage.
Resilient Critical hits deal 3% less damage to you.
Indestructible This item no longer loses durability.
Freedom Slow, Stun, and Root expires 3% faster.
Vigor Burn, Bleed, and Poison expires 3% faster.
Invigorated Weaken, Disease, Exhaust, and Rend expires 3% faster.
Flame Protection You take 2% less Fire damage.
Frozen Protection You take 2% less Ice damage.
Nature Protection You take 2% less Nature damage.
Void Protection You take 2% less Void damage.
Thrust Protection You take 2% less Thrust damage.
Slash Protection You take 2% less Slash damage.
Arcane Protection You take 2% less Arcane damage.
Lightning Protection You take 2% less Lightning damage.
Strike Protection You take 2% less Strike damage.
Health You have 3% more maximum health.
Stamina Recovery When you are hit while below 50% gain 50 stamina (30s cooldown.) Does not trigger off persistent damage, DoT effects or blocked attacks.
Mana Recovery When you are hit while below 50% gain 50 mana (30s cooldown.) Does not trigger off persistent damage, DoT effects or blocked attacks.
Purify When you are hit while below 50% health you lose all debuffs. (90s cooldown.) Does not trigger off persistent damage, DoT effects or blocked attacks.
Fortified Recovery When you are hit while below 50% gain 10% Fortify for 5s. (90s cooldown.) Does not trigger off persistent damage, DoT effects or blocked attacks.