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Skinning Yield
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Skinning yields 10% more resources.
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Lumberjack's Discipline
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Gain 3% more Logging experience.
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Horticulture Discipline
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Gain 3% more Harvesting experience.
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Prospector's Discipline
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Gain 3% more Mining experience.
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Tanner's Discipline
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Gain 3% more Skinning experience.
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Gathering Alacrity
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When you finish gathering a node gain 3s of 50% Haste.
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Extra Pockets
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You can hold 50 more weight.
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Gourmand's Burden
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Reduce the weight of raw and cooked food by 5%.
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Prospector's Burden
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Reduce the weight of ores, ingots, and pickaxes by 5%.
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Quarryman's Burden
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Reduce the weight of stone, blocks, gems, and pickaxes 5%.
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Weaver's Burden
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Reduce the weight of fiber, cloth, and sickles by 5%.
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Tanner's Burden
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Reduce the weight of rawhide, leather, and skinning knives by 5%.
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Mercenary's Burden
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Reduce the weight of weapons and ammunition by 5%.
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Quartermaster's Burden
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Reduce the weight of armor by 5%.
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Alchemist's Burden
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Reduce the weight of alchemy reagents, potions, and sickles by 5%.
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Lumberjack's Burden
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Reduce the weight of wood, timber, and logging axes by 5%.
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Azoth Attuned
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When you gain Azoth gain 3% more.
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Plentiful Arrows
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When landing a hit with a bow there is a 5% chance you gain 1 arrow. (2s cooldown.)
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Plentiful Shells
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When landing a hit with a firearm there is a 5% chance you gain 1 ammo. (2s cooldown.)
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Loyalty
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When you gain faction tokens gain 3% more.
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Ancient Ward
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+2.5% Damage Absorption against Ancient Guardians.
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Angry Earth Ward
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+2.5% Damage Absorption against Angry Earth.
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Beast Ward
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+2.5% Damage Absorption against Beasts.
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Corrupted Ward
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+2.5% Damage Absorption against Corrupted.
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Lost Ward
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+2.5% Damage Absorption against Lost.
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Reinforced Logging Luck
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While Logging gain 2% chance at finding rare items.
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Reinforced Harvesting Luck
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While Harvesting gain 2% chance at finding rare items.
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Reinforced Mining Luck
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While Mining gain 2% chance at finding rare items.
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Reinforced Skinning Luck
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While Skinning gain 2% chance at finding rare items.
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Corruption Resistance
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+5 Corruption Resistance. Also slows corruption damage.
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Blight Resistance
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+5 Blight Resistance. Also slows blight damage.
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Resilient
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Critical hits deal 3% less damage to you.
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Indestructible
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This item no longer loses durability.
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Freedom
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Slow, Stun, and Root expires 3% faster.
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Vigor
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Burn, Bleed, and Poison expires 3% faster.
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Invigorated
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Weaken, Disease, Exhaust, and Rend expires 3% faster.
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Flame Protection
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You take 2% less Fire damage.
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Frozen Protection
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You take 2% less Ice damage.
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Nature Protection
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You take 2% less Nature damage.
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Void Protection
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You take 2% less Void damage.
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Thrust Protection
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You take 2% less Thrust damage.
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Slash Protection
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You take 2% less Slash damage.
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Arcane Protection
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You take 2% less Arcane damage.
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Lightning Protection
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You take 2% less Lightning damage.
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Strike Protection
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You take 2% less Strike damage.
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Health
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You have 3% more maximum health.
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Stamina Recovery
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When you are hit while below 50% gain 50 stamina (30s cooldown.) Does not trigger off persistent damage, DoT effects or blocked attacks.
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Mana Recovery
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When you are hit while below 50% gain 50 mana (30s cooldown.) Does not trigger off persistent damage, DoT effects or blocked attacks.
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Purify
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When you are hit while below 50% health you lose all debuffs. (90s cooldown.) Does not trigger off persistent damage, DoT effects or blocked attacks.
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Fortified Recovery
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When you are hit while below 50% gain 10% Fortify for 5s. (90s cooldown.) Does not trigger off persistent damage, DoT effects or blocked attacks.
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