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Nighttime Colossus I
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Small boost to chance of catching larger fish during nighttime.
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Nighttime Colossus II
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Medium boost to chance of catching larger fish during nighttime.
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Nighttime Colossus III
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Large boost to chance of catching larger fish during nighttime.
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Saltwater Colossus I
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Small boost to chance of catching larger fish in saltwater.
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Saltwater Colossus II
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Medium boost to chance of catching larger fish in saltwater.
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Saltwater Colossus III
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Large boost to chance of catching larger fish in saltwater.
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Freshwater Colossus I
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Small boost to chance of catching larger fish in freshwater.
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Freshwater Colossus II
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Medium boost to chance of catching larger fish in freshwater.
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Freshwater Colossus III
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Large boost to chance of catching larger fish in freshwater.
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Crippling Feral Rush
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When you successfully hit with Feral Rush cause a 10% slow for 3s.
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Keen Berserk
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Increase Crit Chance by 1% while under 50% HP while Berserking.
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Refreshing Torrent
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Every hit of Raging Torrent reduces all Hatchet cooldowns by 1%.
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Empowering Rending Throw
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Ranged Hatchet attacks deal 10% more damage vs Rending Throw targets.
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Refreshing Distancing Throw
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Social Distancing attacks within 6m reduce the cooldown by 10%.
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Exhausting Infected Throw
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Direct hits with Infected throw causes Exhaustion reducing targets stamina regeneration by -10% for 10 seconds.
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Empowering Armor Breaker
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If Armor Breaker breaks a block, the next attack within 5 seconds deals 3% additional damage.
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Refreshing Mighty Gavel
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Mighty Gavel hits reduce the ability's cooldown by 5%. (Max 2 activations per impact.)
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Penetrating Wrecking Ball
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Wrecking Ball penetrates 5% of the target's armor.
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Sundering Shockwave
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Shockwave inflicts Rend, reducing target's damage absorption by 5% for 10 seconds.
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Repulsing Clear Out
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Clear Out now knocks targets back an additional 50%.
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Leeching Path Of Destiny
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Heal for 10% of the damage dealt from Path Of Destiny.
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Crippling Powder Burn
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Targets hit with Powder Burn are slowed by 5% for 5 seconds.
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Refreshing Power Shot
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Power Shot kills reduce this ability's cooldown by 8.5%.
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Empowering Shooter's Stance
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Hitting a target while in Shooter's Stance grants Empower, increasing damage by 4% for 3 seconds.
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Repulsing Stopping Power
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Stopping Power knockback distance is increased by 25%.
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Accelerating Traps
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Increase movement speed by 5% for 5 seconds after deploying a trap. (Does not stack.)
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Mending Sticky Bombs
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Every hit of Sticky Bomb heals you for 10% of damage done.
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Bleeding Sweep
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Sweep's Coup De Grace now applies Bleed for 2% of weapon damage for 8 seconds.
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Sundering Javelin
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Javelin inflicts Rend, reducing target's damage absorption by 5% for 10 seconds.
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Leeching Cyclone
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Every hit of Cyclone heals you for 10% of weapon damage.
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Fortifying Perforate
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Gain a stack of Fortify, increasing damage absorption by 2% for 6 seconds per successful Perforate hit.
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Enfeebling Skewer
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Skewer hits apply Weaken, reducing target's damage by 3% for 8 seconds.
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Keen Vault Kick
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Vault Kick increases random Crit Chance by 2% for 5 seconds.
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Enfeebling Poison Shot
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Poison Shot's arrow also applies Weaken, reducing target's damage by 3% for 6 seconds.
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Energizing Evade Shot
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Gain 4 Stamina and reduced cooldown by 3% after hitting a target with Evade Shot.
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Lasting Rain of Arrows
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Slow and bleed last 10% longer.
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Penetrating Rapid Shot
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Increase armor penetration all Rapid Shot attacks by 5%.
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Refreshing Penetrating Shot
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Penetrating Shot kills reduce this ability's cooldown by 3%.
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Empowering Explosive Arrow
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Explosive Arrow hits grant Empower, increase damage by 4% for 10 seconds or until the next attack.
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Keen Tondo
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Increase Crit Chance by 2% against targets affected by Tondo's Bleed.
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Deadly Flourish
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Flourish deals 10% more damage vs targets below 50%.
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Leeching Flurry
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Each hit of Flurry restores returns 10% of the damage as health.
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Sundering Riposte
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Riposte inflicts Rend, reducing damage absorption of target by 5% for 10 seconds.
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Omnidirectional Evade
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Gain 1% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.
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Refreshing Fleche
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Hitting a target via a Crit Backstab with Fleche reduces this ability's cooldown by 5%.
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Refreshing Divine Embrace
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Using Divine Embrace on a target below 50% health reduces the cooldown by 12% and gain 1% of your max mana.
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Fortifying Sacred Ground
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Allies healed by Sacred Ground gain Fortify, increasing damage absorption by 3% for 5 seconds.
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Purity Of Light
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Allies with a debuff removed with Splash of Light are healed for 10% your weapon damage.
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Mending Protection
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Increase healing power by 5% for 3 seconds if Orb of Protection heals an ally with less than 50% health.
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Accelerating Light's Embrace
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Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 5% for 5 seconds.
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