Name Description Tier Item
Nighttime Colossus I Small boost to chance of catching larger fish during nighttime.
Nighttime Colossus II Medium boost to chance of catching larger fish during nighttime.
Nighttime Colossus III Large boost to chance of catching larger fish during nighttime.
Saltwater Colossus I Small boost to chance of catching larger fish in saltwater.
Saltwater Colossus II Medium boost to chance of catching larger fish in saltwater.
Saltwater Colossus III Large boost to chance of catching larger fish in saltwater.
Freshwater Colossus I Small boost to chance of catching larger fish in freshwater.
Freshwater Colossus II Medium boost to chance of catching larger fish in freshwater.
Freshwater Colossus III Large boost to chance of catching larger fish in freshwater.
Crippling Feral Rush When you successfully hit with Feral Rush cause a 10% slow for 3s.
Keen Berserk Increase Crit Chance by 1% while under 50% HP while Berserking.
Refreshing Torrent Every hit of Raging Torrent reduces all Hatchet cooldowns by 1%.
Empowering Rending Throw Ranged Hatchet attacks deal 10% more damage vs Rending Throw targets.
Refreshing Distancing Throw Social Distancing attacks within 6m reduce the cooldown by 10%.
Exhausting Infected Throw Direct hits with Infected throw causes Exhaustion reducing targets stamina regeneration by -10% for 10 seconds.
Empowering Armor Breaker If Armor Breaker breaks a block, the next attack within 5 seconds deals 3% additional damage.
Refreshing Mighty Gavel Mighty Gavel hits reduce the ability's cooldown by 5%. (Max 2 activations per impact.)
Penetrating Wrecking Ball Wrecking Ball penetrates 5% of the target's armor.
Sundering Shockwave Shockwave inflicts Rend, reducing target's damage absorption by 5% for 10 seconds.
Repulsing Clear Out Clear Out now knocks targets back an additional 50%.
Leeching Path Of Destiny Heal for 10% of the damage dealt from Path Of Destiny.
Crippling Powder Burn Targets hit with Powder Burn are slowed by 5% for 5 seconds.
Refreshing Power Shot Power Shot kills reduce this ability's cooldown by 8.5%.
Empowering Shooter's Stance Hitting a target while in Shooter's Stance grants Empower, increasing damage by 4% for 3 seconds.
Repulsing Stopping Power Stopping Power knockback distance is increased by 25%.
Accelerating Traps Increase movement speed by 5% for 5 seconds after deploying a trap. (Does not stack.)
Mending Sticky Bombs Every hit of Sticky Bomb heals you for 10% of damage done.
Bleeding Sweep Sweep's Coup De Grace now applies Bleed for 2% of weapon damage for 8 seconds.
Sundering Javelin Javelin inflicts Rend, reducing target's damage absorption by 5% for 10 seconds.
Leeching Cyclone Every hit of Cyclone heals you for 10% of weapon damage.
Fortifying Perforate Gain a stack of Fortify, increasing damage absorption by 2% for 6 seconds per successful Perforate hit.
Enfeebling Skewer Skewer hits apply Weaken, reducing target's damage by 3% for 8 seconds.
Keen Vault Kick Vault Kick increases random Crit Chance by 2% for 5 seconds.
Enfeebling Poison Shot Poison Shot's arrow also applies Weaken, reducing target's damage by 3% for 6 seconds.
Energizing Evade Shot Gain 4 Stamina and reduced cooldown by 3% after hitting a target with Evade Shot.
Lasting Rain of Arrows Slow and bleed last 10% longer.
Penetrating Rapid Shot Increase armor penetration all Rapid Shot attacks by 5%.
Refreshing Penetrating Shot Penetrating Shot kills reduce this ability's cooldown by 3%.
Empowering Explosive Arrow Explosive Arrow hits grant Empower, increase damage by 4% for 10 seconds or until the next attack.
Keen Tondo Increase Crit Chance by 2% against targets affected by Tondo's Bleed.
Deadly Flourish Flourish deals 10% more damage vs targets below 50%.
Leeching Flurry Each hit of Flurry restores returns 10% of the damage as health.
Sundering Riposte Riposte inflicts Rend, reducing damage absorption of target by 5% for 10 seconds.
Omnidirectional Evade Gain 1% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.
Refreshing Fleche Hitting a target via a Crit Backstab with Fleche reduces this ability's cooldown by 5%.
Refreshing Divine Embrace Using Divine Embrace on a target below 50% health reduces the cooldown by 12% and gain 1% of your max mana.
Fortifying Sacred Ground Allies healed by Sacred Ground gain Fortify, increasing damage absorption by 3% for 5 seconds.
Purity Of Light Allies with a debuff removed with Splash of Light are healed for 10% your weapon damage.
Mending Protection Increase healing power by 5% for 3 seconds if Orb of Protection heals an ally with less than 50% health.
Accelerating Light's Embrace Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 5% for 5 seconds.