|
Physical Ward I
|
1% Physical Damage Absorption.
|
I
|
|
|
Wilderness Ward I
|
0.75% Physical and 0.25% Elemental Damage Absorption.
|
I
|
|
|
Elemental Ward I
|
1% Elemental Damage Absorption.
|
I
|
|
|
Spectral Ward I
|
0.75% Elemental and 0.25% Physical Damage Absorption.
|
I
|
|
|
Empty Gem Socket
|
An empty socket for a gem.
|
—
|
|
|
Taunting I
|
Taunts are active. You generate +100% more threat.
|
—
|
|
|
Taunting II
|
Taunts are active. You generate +200% more threat.
|
—
|
|
|
Taunting III
|
Taunts are active. You generate +250% more threat.
|
—
|
|
|
Taunting IV
|
Taunts are active. You generate +300% more threat.
|
—
|
|
|
Calming I
|
You generate 4% less threat.
|
—
|
|
|
Calming II
|
You generate 6% less threat.
|
—
|
|
|
Calming III
|
You generate 8% less threat.
|
—
|
|
|
Calming IV
|
You generate 10% less threat.
|
—
|
|
|
Lucky I
|
You have +0.25% chance at rare items from chests and monsters.
|
—
|
|
|
Lucky II
|
You have +0.35% chance at rare items from chests and monsters.
|
—
|
|
|
Lucky III
|
You have +0.45% chance at rare items from chests and monsters.
|
—
|
|
|
Lucky IV
|
You have +0.5% chance at rare items from chests and monsters.
|
—
|
|
|
Lucky Waters I
|
Small boost to chance of catching better fish.
|
—
|
—
|
|
Lucky Waters II
|
Medium boost to chance of catching better fish.
|
—
|
—
|
|
Lucky Waters III
|
Large boost to chance of catching better fish.
|
—
|
—
|
|
Fishing Colossus I
|
Small boost to chance of catching larger fish.
|
—
|
—
|
|
Fishing Colossus II
|
Medium boost to chance of catching larger fish.
|
—
|
—
|
|
Fishing Colossus III
|
Large boost to chance of catching larger fish.
|
—
|
—
|
|
Fishing Reach I
|
+1% Cast Distance.
|
—
|
—
|
|
Fishing Reach II
|
+2% Cast Distance.
|
—
|
—
|
|
Fishing Reach III
|
+3% Cast Distance.
|
—
|
—
|
|
Lucky Day I
|
Small boost to chance of catching better fish during daytime.
|
—
|
—
|
|
Lucky Day II
|
Medium boost to chance of catching better fish during daytime.
|
—
|
—
|
|
Lucky Day III
|
Large boost to chance of catching better fish during daytime.
|
—
|
—
|
|
Lucky Night I
|
Small boost to chance of catching better fish during nighttime.
|
—
|
—
|
|
Lucky Night II
|
Medium boost to chance of catching better fish during nighttime.
|
—
|
—
|
|
Lucky Night III
|
Large boost to chance of catching better fish during nighttime.
|
—
|
—
|
|
Sturdy I
|
10% Fishing Pole Durability.
|
—
|
—
|
|
Sturdy II
|
20% Fishing Pole Durability.
|
—
|
—
|
|
Sturdy III
|
50% Fishing Pole Durability.
|
—
|
—
|
|
Saltwaters Brawn I
|
+10% Line Strength in saltwater.
|
—
|
—
|
|
Saltwaters Brawn II
|
+15% Line Strength in saltwater.
|
—
|
—
|
|
Saltwaters Brawn III
|
+20% Line Strength in saltwater.
|
—
|
—
|
|
Freshwaters Brawn I
|
+10% Line Strength in freshwater.
|
—
|
—
|
|
Freshwaters Brawn II
|
+15% Line Strength in freshwater.
|
—
|
—
|
|
Freshwaters Brawn III
|
+20% Line Strength in freshwater.
|
—
|
—
|
|
Suns Reach I
|
+5% Cast Distance during daytime.
|
—
|
—
|
|
Suns Reach II
|
+10% Cast Distance during daytime.
|
—
|
—
|
|
Suns Reach III
|
+15% Cast Distance during daytime.
|
—
|
—
|
|
Moons Reach I
|
+5% Cast Distance during nighttime.
|
—
|
—
|
|
Moons Reach II
|
+10% Cast Distance during nighttime.
|
—
|
—
|
|
Moons Reach III
|
+15% Cast Distance during nighttime.
|
—
|
—
|
|
Daytime Colossus I
|
Small boost to chance of catching larger fish during daytime.
|
—
|
—
|
|
Daytime Colossus II
|
Medium boost to chance of catching larger fish during daytime.
|
—
|
—
|
|
Daytime Colossus III
|
Large boost to chance of catching larger fish during daytime.
|
—
|
—
|