|
Elemental Ward III
|
2% Elemental Damage Absorption.
|
III
|
|
|
Spectral Ward III
|
1.5% Elemental and 0.5% Physical Damage Absorption.
|
III
|
|
|
Abyssal II
|
30% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
|
II
|
|
|
Electrified II
|
30% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
|
II
|
|
|
Empowered II
|
30% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
|
II
|
|
|
Ignited II
|
30% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
|
II
|
|
|
Frozen II
|
30% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
|
II
|
|
|
Arboreal II
|
30% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
|
II
|
|
|
Brash II
|
+20% damage against targets with full Health.
|
II
|
|
|
Opportunist II
|
+12% damage against targets with less than 30% Health.
|
II
|
|
|
Retaliate II
|
Deal +9% damage for 2 seconds after taking a hit.
|
II
|
|
|
Exhilarate II
|
Deal +16% increased damage while your health is below 30%.
|
II
|
|
|
Cruel II
|
+8% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
|
II
|
|
|
Gambit II
|
+9% damage while your stamina is not full.
|
II
|
|
|
Rally II
|
+9% damage and outgoing healing while at full health.
|
II
|
|
|
Abyssal Ward II
|
+3.5% Void Damage Absorption.
|
II
|
|
|
Fire Ward II
|
+4% Fire Damage Absorption.
|
II
|
|
|
Lightning Ward II
|
+4% Lightning Damage Absorption.
|
II
|
|
|
Arcane Ward II
|
+4% Arcane Damage Absorption.
|
II
|
|
|
Ice Ward II
|
+4% Ice Damage Absorption.
|
II
|
|
|
Nature Ward II
|
+4% Nature Damage Absorption.
|
II
|
|
|
Slash Ward II
|
+3% Slash Damage Absorption.
|
II
|
|
|
Strike Ward II
|
+3% Strike Damage Absorption.
|
II
|
|
|
Thrust Ward II
|
+3% Thrust Damage Absorption.
|
II
|
|
|
Physical Ward II
|
1.5% Physical Damage Absorption.
|
II
|
|
|
Wilderness Ward II
|
1.1% Physical and 0.38% Elemental Damage Absorption.
|
II
|
|
|
Elemental Ward II
|
1.5% Elemental Damage Absorption.
|
II
|
|
|
Spectral Ward II
|
1.1% Elemental and 0.38% Physical Damage Absorption.
|
II
|
|
|
Abyssal I
|
20% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
|
I
|
|
|
Electrified I
|
20% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
|
I
|
|
|
Empowered I
|
20% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
|
I
|
|
|
Ignited I
|
20% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
|
I
|
|
|
Frozen I
|
20% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
|
I
|
|
|
Arboreal I
|
20% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
|
I
|
|
|
Brash I
|
+15% damage against targets with full Health.
|
I
|
|
|
Opportunist I
|
+8% damage against targets with less than 30% Health.
|
I
|
|
|
Retaliate I
|
Deal +6% damage for 2 seconds after taking a hit.
|
I
|
|
|
Exhilarate I
|
Deal +12% increased damage while your health is below 30%.
|
I
|
|
|
Cruel I
|
+6% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
|
I
|
|
|
Gambit I
|
+6% damage while your stamina is not full.
|
I
|
|
|
Rally I
|
+6% damage and outgoing healing while at full health.
|
I
|
|
|
Abyssal Ward I
|
+2.5% Void Damage Absorption.
|
I
|
|
|
Fire Ward I
|
+3% Fire Damage Absorption.
|
I
|
|
|
Lightning Ward I
|
+3% Lightning Damage Absorption.
|
I
|
|
|
Arcane Ward I
|
+3% Arcane Damage Absorption.
|
I
|
|
|
Ice Ward I
|
+3% Ice Damage Absorption.
|
I
|
|
|
Nature Ward I
|
+3% Nature Damage Absorption.
|
I
|
|
|
Slash Ward I
|
+2% Slash Damage Absorption.
|
I
|
|
|
Strike Ward I
|
+2% Strike Damage Absorption.
|
I
|
|
|
Thrust Ward I
|
+2% Thrust Damage Absorption.
|
I
|
|