1.39% | | Hated | Threat | You generate 86% more threat. |
1.39% | | Kind | Threat | You generate -26% less threat. (max 99% from all sources.) |
11.62% | | Vicious | DmgCon CritHeadshot | +6.3% critical damage. |
4.65% | | Enchanted | DmgCon | Light and Heavy attacks deal 6.8% more damage. |
4.65% | | Ruinous | DmgCon | +27% Siege Damage. |
1.9% | | Refreshing Move | Proc | Light and Heavy attacks reduce your active weapon cooldowns by 1.7%. |
1.9% | | Lifestealing | Proc | You gain 2.6% of your damage as health. Does not trigger off persistent damage or DoT effects. |
1.9% | | Keenly Jagged | Proc | On Crit: cause bleed that deals 7% weapon damage per second for 6s. (7s cooldown.) |
1.9% | | Keenly Fortified | Proc | On Critical: gain 10% Fortify for 3s. (Cooldown 10s.) |
1.9% | | Keenly Empowered | Proc | On Critical: gain 15% Empower for 5s. (Cooldown 10s.) |
1.9% | | Keen Speed | Proc | On Critical: gain 20% Haste 10s. (Cooldown 10s.) |
0.63% | | Siphoning Blow | Proc | You gain 1.7% mana per hit. (cooldown 2s). Does not trigger off persistent damage, DoT effects or blocked attacks. |
1.23% | | Chain Lightning | Elemental Lightning | Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.23% | | Chain Fire | Elemental Fire | Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.23% | | Chain Arcane | Elemental Arcane | Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.23% | | Chain Void | Elemental Void | Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.23% | | Chain Ice | Elemental Ice | Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
13.95% | | Keen | Critical | +6.3% critical chance. |
0.49% | | Mortal Lifesteal | OnKill | When you kill something gain 4.5% health. (1s cooldown.) |
0.33% | | Mortal Siphoning | OnKill | When you kill something gain 5.9% Mana. (1s cooldown.) |
0.49% | | Mortal Energy | OnKill | When you kill something gain 16 Stamina. (1s cooldown.) |
0.49% | | Mortal Fortification | OnKill | When you kill something gain 15% Fortify for 10s. (1s cooldown.) |
0.49% | | Mortal Power | OnKill | When you kill something gain 15% Empowered for 20s. (1s cooldown.) |
0.49% | | Mortal Refreshment | OnKill | When you kill something reduce all cooldowns by -10%. (1s cooldown.) |
1.69% | | Ancient Bane | DmgCategory | +8.6% Damage to Ancients. |
1.69% | | Angry Earth Bane | DmgCategory | +8.6% Damage to Angry Earth. |
0.21% | | Beast Bane | DmgCategory | +8.6% Damage to Beasts. |
1.69% | | Corrupted Bane | DmgCategory | +8.6% Damage to Corrupted. |
1.69% | | Lost Bane | DmgCategory | +8.6% Damage to Lost. |
0.46% | | Accuracy | Accuracy | You have +52% more accuracy. |
9.3% | | Vorpal | Accuracy CritHeadshot | Increase +8.6% headshot damage. |
2.35% | | Crippling Powder Burn | Skill Musket | Targets hit with Powder Burn are slowed by 12% for 5 seconds. |
2.35% | | Refreshing Power Shot | Skill Musket | Power Shot kills reduce this ability's cooldown by 26%. |
2.35% | | Empowering Shooter's Stance | Skill Musket | Hitting a target while in Shooter's Stance grants Empower, increasing damage by 11% for 3 seconds. |
2.35% | | Repulsing Stopping Power | Skill Musket | Stopping Power knockback distance is increased by 52%. |
2.35% | | Accelerating Traps | Skill Musket | Increase movement speed by 10% for 5 seconds after deploying a trap. (Does not stack.) |
2.35% | | Mending Sticky Bombs | Skill Musket | Every hit of Sticky Bomb heals you for 14% of damage done. |
1.23% | | Chain Nature | Elemental Nature | Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.9% | | Plagued Crits | Proc | Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 15%. |
1.23% | | Shirking Flames | Elemental Fire | Dodging through an enemy attack causes your next hit within 6s to deal an additional 18% base weapon damage as Fire. |
1.23% | | Shirking Nature | Elemental Nature | Dodging through an enemy attack causes your next hit within 6s to deal an additional 18% base weapon damage as Nature. |
1.23% | | Shirking Frost | Elemental Ice | Dodging through an enemy attack causes your next hit within 6s to deal an additional 18% base weapon damage as Ice. |
1.23% | | Shirking Lightning | Elemental Lightning | Dodging through an enemy attack causes your next hit within 6s to deal an additional 18% base weapon damage as Lightning. |
1.23% | | Shirking Abyss | Elemental Void | Dodging through an enemy attack causes your next hit within 6s to deal an additional 18% base weapon damage as Void. |
1.23% | | Shirking Arcane | Elemental Arcane | Dodging through an enemy attack causes your next hit within 6s to deal an additional 18% base weapon damage as Arcane. |