Playtester Hatchet of the Sentry

Hatchet Uncommon
This item might not be obtainable
200-300
Gear Score
Selected Gear Score
100 200 300 400 500 600
63 Base Damage 4.0% Critical Hit Chance 1.4 Critical Damage Multiplier 24.0 Block Stamina Damage 36.0 Stagger Damage 19% Block Stability
98 slash Damage

Rolls strong attributes, an empty gem slot for DPS or Carnelian Gem for Tanks, and randomized perks.

Bind On Pickup Tier II Scales With: STR 90%, DEX 65% 5.4 Weight 1500 Durability
Gives 0.25
Coins
when salvaged.
No Source

We can't find any source for this item (quests reward, drop, etc). It's highly probable this item is not obtainable right now.


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300
100 200 300 400 500 600

This perk bucket unlocks at 100+ Gear Score

Chance Name Labels Description
1.41%
Hated Threat You generate 86% more threat.
1.41%
Kind Threat You generate -26% less threat. (max 99% from all sources.)
15.59%
Vicious DmgCon CritHeadshot +6.3% critical damage.
1.44%
Enchanted DmgCon Light and Heavy attacks deal 6.8% more damage.
1.15%
Rogue DmgCon +10% more backstab damage.
1.44%
Ruinous DmgCon +27% Siege Damage.
1.7%
Refreshing Move Proc Light and Heavy attacks reduce your active weapon cooldowns by 1.7%.
1.7%
Lifestealing Proc You gain 2.6% of your damage as health. Does not trigger off persistent damage or DoT effects.
1.7%
Keenly Jagged Proc On Crit: cause bleed that deals 7% weapon damage per second for 6s. (7s cooldown.)
1.7%
Keenly Fortified Proc On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
1.7%
Keenly Empowered Proc On Critical: gain 15% Empower for 5s. (Cooldown 10s.)
1.7%
Keen Speed Proc On Critical: gain 20% Haste 10s. (Cooldown 10s.)
0.56%
Siphoning Blow Proc You gain 1.7% mana per hit. (cooldown 2s). Does not trigger off persistent damage, DoT effects or blocked attacks.
1.25%
Chain Lightning Elemental Lightning Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.25%
Chain Fire Elemental Fire Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.25%
Chain Arcane Elemental Arcane Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.25%
Chain Void Elemental Void Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.25%
Chain Ice Elemental Ice Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
14.14%
Keen Critical +6.3% critical chance.
0.5%
Mortal Lifesteal OnKill When you kill something gain 4.5% health. (1s cooldown.)
0.33%
Mortal Siphoning OnKill When you kill something gain 5.9% Mana. (1s cooldown.)
0.5%
Mortal Energy OnKill When you kill something gain 16 Stamina. (1s cooldown.)
0.5%
Mortal Fortification OnKill When you kill something gain 15% Fortify for 10s. (1s cooldown.)
0.5%
Mortal Power OnKill When you kill something gain 15% Empowered for 20s. (1s cooldown.)
0.5%
Mortal Refreshment OnKill When you kill something reduce all cooldowns by -10%. (1s cooldown.)
1.71%
Ancient Bane DmgCategory +8.6% Damage to Ancients.
1.71%
Angry Earth Bane DmgCategory +8.6% Damage to Angry Earth.
0.21%
Beast Bane DmgCategory +8.6% Damage to Beasts.
1.71%
Corrupted Bane DmgCategory +8.6% Damage to Corrupted.
1.71%
Lost Bane DmgCategory +8.6% Damage to Lost.
1.09%
Sturdy Blocking You take 6.8% less stamina damage while blocking.
0.33%
Sure Footing Blocking You move 20% faster while blocking.
2.38%
Crippling Feral Rush Skill Hatchet When you successfully hit with Feral Rush cause a 14% slow for 3s.
2.38%
Keen Berserk Skill Hatchet Increase Crit Chance by 6.1% while under 50% HP while Berserking.
2.38%
Refreshing Torrent Skill Hatchet Every hit of Raging Torrent reduces all Hatchet cooldowns by 2.5%.
2.38%
Empowering Rending Throw Skill Hatchet Ranged Hatchet attacks deal 14% more damage vs Rending Throw targets.
2.38%
Refreshing Distancing Throw Skill Hatchet Social Distancing attacks within 6m reduce the cooldown by 18%.
2.38%
Exhausting Infected Throw Skill Hatchet Direct hits with Infected throw causes Exhaustion reducing targets stamina regeneration by -14% for 10 seconds.
1.25%
Chain Nature Elemental Nature Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.7%
Plagued Crits Proc Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 15%.
1.7%
Plagued Strikes Proc Heavy attacks against targets inflict disease for 8s, reducing healing effectiveness on the target by 15%.
1.44%
Thwarting Counter DmgCon Deal 11% additional damage against targets with active grit.
1.44%
Thwarting Strikes DmgCon Deal 6.3% additional damage while you have active grit.
1.44%
Trenchant Strikes DmgCon Fully charged heavy attacks deal 9.5% additional damage.
1.44%
Trenchant Crits DmgCon Fully charged heavy attacks deal 15% additional Crit damage.
1.44%
Trenchant Rend DmgCon Fully charged heavy attacks inflict rend for 7s, reducing target's damage absorption by 8%. (12s cooldown)
1.44%
Trenchant Recovery DmgCon Fully charged heavy attacks heal the player for 22% of the damage dealt.
1.25%
Shirking Flames Elemental Fire Dodging through an enemy attack causes your next hit within 6s to deal an additional 18% base weapon damage as Fire.
1.25%
Shirking Nature Elemental Nature Dodging through an enemy attack causes your next hit within 6s to deal an additional 18% base weapon damage as Nature.
1.25%
Shirking Frost Elemental Ice Dodging through an enemy attack causes your next hit within 6s to deal an additional 18% base weapon damage as Ice.
1.25%
Shirking Lightning Elemental Lightning Dodging through an enemy attack causes your next hit within 6s to deal an additional 18% base weapon damage as Lightning.
1.25%
Shirking Abyss Elemental Void Dodging through an enemy attack causes your next hit within 6s to deal an additional 18% base weapon damage as Void.
1.25%
Shirking Arcane Elemental Arcane Dodging through an enemy attack causes your next hit within 6s to deal an additional 18% base weapon damage as Arcane.
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