1.41% | | Hated | Threat | You generate 86% more threat. |
1.41% | | Kind | Threat | You generate -26% less threat. (max 99% from all sources.) |
15.59% | | Vicious | DmgCon CritHeadshot | +6.3% critical damage. |
1.44% | | Enchanted | DmgCon | Light and Heavy attacks deal 6.8% more damage. |
1.15% | | Rogue | DmgCon | +10% more backstab damage. |
1.44% | | Ruinous | DmgCon | +27% Siege Damage. |
1.7% | | Refreshing Move | Proc | Light and Heavy attacks reduce your active weapon cooldowns by 1.7%. |
1.7% | | Lifestealing | Proc | You gain 2.6% of your damage as health. Does not trigger off persistent damage or DoT effects. |
1.7% | | Keenly Jagged | Proc | On Crit: cause bleed that deals 7% weapon damage per second for 6s. (7s cooldown.) |
1.7% | | Keenly Fortified | Proc | On Critical: gain 10% Fortify for 3s. (Cooldown 10s.) |
1.7% | | Keenly Empowered | Proc | On Critical: gain 15% Empower for 5s. (Cooldown 10s.) |
1.7% | | Keen Speed | Proc | On Critical: gain 20% Haste 10s. (Cooldown 10s.) |
0.56% | | Siphoning Blow | Proc | You gain 1.7% mana per hit. (cooldown 2s). Does not trigger off persistent damage, DoT effects or blocked attacks. |
1.25% | | Chain Lightning | Elemental Lightning | Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.25% | | Chain Fire | Elemental Fire | Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.25% | | Chain Arcane | Elemental Arcane | Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.25% | | Chain Void | Elemental Void | Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.25% | | Chain Ice | Elemental Ice | Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
14.14% | | Keen | Critical | +6.3% critical chance. |
0.5% | | Mortal Lifesteal | OnKill | When you kill something gain 4.5% health. (1s cooldown.) |
0.33% | | Mortal Siphoning | OnKill | When you kill something gain 5.9% Mana. (1s cooldown.) |
0.5% | | Mortal Energy | OnKill | When you kill something gain 16 Stamina. (1s cooldown.) |
0.5% | | Mortal Fortification | OnKill | When you kill something gain 15% Fortify for 10s. (1s cooldown.) |
0.5% | | Mortal Power | OnKill | When you kill something gain 15% Empowered for 20s. (1s cooldown.) |
0.5% | | Mortal Refreshment | OnKill | When you kill something reduce all cooldowns by -10%. (1s cooldown.) |
1.71% | | Ancient Bane | DmgCategory | +8.6% Damage to Ancients. |
1.71% | | Angry Earth Bane | DmgCategory | +8.6% Damage to Angry Earth. |
0.21% | | Beast Bane | DmgCategory | +8.6% Damage to Beasts. |
1.71% | | Corrupted Bane | DmgCategory | +8.6% Damage to Corrupted. |
1.71% | | Lost Bane | DmgCategory | +8.6% Damage to Lost. |
1.09% | | Sturdy | Blocking | You take 6.8% less stamina damage while blocking. |
0.33% | | Sure Footing | Blocking | You move 20% faster while blocking. |
2.38% | | Crippling Feral Rush | Skill Hatchet | When you successfully hit with Feral Rush cause a 14% slow for 3s. |
2.38% | | Keen Berserk | Skill Hatchet | Increase Crit Chance by 6.1% while under 50% HP while Berserking. |
2.38% | | Refreshing Torrent | Skill Hatchet | Every hit of Raging Torrent reduces all Hatchet cooldowns by 2.5%. |
2.38% | | Empowering Rending Throw | Skill Hatchet | Ranged Hatchet attacks deal 14% more damage vs Rending Throw targets. |
2.38% | | Refreshing Distancing Throw | Skill Hatchet | Social Distancing attacks within 6m reduce the cooldown by 18%. |
2.38% | | Exhausting Infected Throw | Skill Hatchet | Direct hits with Infected throw causes Exhaustion reducing targets stamina regeneration by -14% for 10 seconds. |
1.25% | | Chain Nature | Elemental Nature | Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.7% | | Plagued Crits | Proc | Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 15%. |
1.7% | | Plagued Strikes | Proc | Heavy attacks against targets inflict disease for 8s, reducing healing effectiveness on the target by 15%. |
1.44% | | Thwarting Counter | DmgCon | Deal 11% additional damage against targets with active grit. |
1.44% | | Thwarting Strikes | DmgCon | Deal 6.3% additional damage while you have active grit. |
1.44% | | Trenchant Strikes | DmgCon | Fully charged heavy attacks deal 9.5% additional damage. |
1.44% | | Trenchant Crits | DmgCon | Fully charged heavy attacks deal 15% additional Crit damage. |
1.44% | | Trenchant Rend | DmgCon | Fully charged heavy attacks inflict rend for 7s, reducing target's damage absorption by 8%. (12s cooldown) |
1.44% | | Trenchant Recovery | DmgCon | Fully charged heavy attacks heal the player for 22% of the damage dealt. |
1.25% | | Shirking Flames | Elemental Fire | Dodging through an enemy attack causes your next hit within 6s to deal an additional 18% base weapon damage as Fire. |
1.25% | | Shirking Nature | Elemental Nature | Dodging through an enemy attack causes your next hit within 6s to deal an additional 18% base weapon damage as Nature. |
1.25% | | Shirking Frost | Elemental Ice | Dodging through an enemy attack causes your next hit within 6s to deal an additional 18% base weapon damage as Ice. |
1.25% | | Shirking Lightning | Elemental Lightning | Dodging through an enemy attack causes your next hit within 6s to deal an additional 18% base weapon damage as Lightning. |
1.25% | | Shirking Abyss | Elemental Void | Dodging through an enemy attack causes your next hit within 6s to deal an additional 18% base weapon damage as Void. |
1.25% | | Shirking Arcane | Elemental Arcane | Dodging through an enemy attack causes your next hit within 6s to deal an additional 18% base weapon damage as Arcane. |