Hellfire Rapier of the Ranger

Rapier Rare
500-600
Gear Score
Selected Gear Score
100 200 300 400 500 600
61 Base Damage 5.0% Critical Hit Chance 1.4 Critical Damage Multiplier 28.0 Block Stamina Damage 32.0 Stagger Damage 15% Block Stability
172 thrust Damage

Due to the time spent within hellfire, this weapon has mutated to better suit its hellish prison.

Bind On Pickup Tier V Scales With: DEX 90%, INT 65% 5.4 Weight 3000 Durability
Gives 3.00
Coins
when salvaged.


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600
100 200 300 400 500 600

100% chance (100% with Azoth) to roll one of the following perks

Chance Name Labels Description
1.41%
Hated Threat You generate 141% more threat.
1.41%
Kind Threat You generate -42% less threat. (max 99% from all sources.)
15.56%
Vicious DmgCon CritHeadshot +11% critical damage.
1.41%
Enchanted DmgCon Light and Heavy attacks deal 9.6% more damage.
1.41%
Rogue DmgCon +19% more backstab damage.
1.41%
Ruinous DmgCon +38% Siege Damage.
1.57%
Refreshing Move Proc Light and Heavy attacks reduce your active weapon cooldowns by 2.8%.
1.57%
Lifestealing Proc You gain 5% of your damage as health. Does not trigger off persistent damage or DoT effects.
1.57%
Keenly Jagged Proc On Crit: cause bleed that deals 7% weapon damage per second for 6s. (7s cooldown.)
1.57%
Keenly Fortified Proc On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
1.57%
Keenly Empowered Proc On Critical: gain 15% Empower for 5s. (Cooldown 10s.)
1.57%
Keen Speed Proc On Critical: gain 20% Haste 10s. (Cooldown 10s.)
1.57%
Siphoning Blow Proc You gain 2.8% mana per hit. (cooldown 2s). Does not trigger off persistent damage, DoT effects or blocked attacks.
2.5%
Chain Lightning Elemental Lightning Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
2.5%
Chain Fire Elemental Fire Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
2.5%
Chain Arcane Elemental Arcane Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
2.5%
Chain Void Elemental Void Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
2.5%
Chain Ice Elemental Ice Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
14.14%
Keen Critical +11% critical chance.
0.47%
Mortal Lifesteal OnKill When you kill something gain 6.8% health. (1s cooldown.)
0.47%
Mortal Siphoning OnKill When you kill something gain 10% Mana. (1s cooldown.)
0.47%
Mortal Energy OnKill When you kill something gain 34 Stamina. (1s cooldown.)
0.47%
Mortal Fortification OnKill When you kill something gain 15% Fortify for 10s. (1s cooldown.)
0.47%
Mortal Power OnKill When you kill something gain 15% Empowered for 20s. (1s cooldown.)
0.47%
Mortal Refreshment OnKill When you kill something reduce all cooldowns by -10%. (1s cooldown.)
1.41%
Ancient Bane DmgCategory +14% Damage to Ancients.
1.41%
Angry Earth Bane DmgCategory +14% Damage to Angry Earth.
1.41%
Beast Bane DmgCategory +14% Damage to Beasts.
1.41%
Corrupted Bane DmgCategory +14% Damage to Corrupted.
1.41%
Lost Bane DmgCategory +14% Damage to Lost.
0.71%
Sturdy Blocking You take 9.6% less stamina damage while blocking.
0.71%
Sure Footing Blocking You move 20% faster while blocking.
2.38%
Keen Tondo Skill Rapier Increase Crit Chance by 11% against targets affected by Tondo's Bleed.
2.38%
Deadly Flourish Skill Rapier Flourish deals 24% more damage vs targets below 50%.
2.38%
Leeching Flurry Skill Rapier Each hit of Flurry restores returns 28% of the damage as health.
2.38%
Sundering Riposte Skill Rapier Riposte inflicts Rend, reducing damage absorption of target by 14% for 10 seconds.
2.38%
Omnidirectional Evade Skill Rapier Gain 9.6% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.
2.38%
Refreshing Fleche Skill Rapier Hitting a target via a Crit Backstab with Fleche reduces this ability's cooldown by 19%.
2.5%
Chain Nature Elemental Nature Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.57%
Plagued Crits Proc Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 24%.
1.57%
Plagued Strikes Proc Heavy attacks against targets inflict disease for 8s, reducing healing effectiveness on the target by 24%.
1.41%
Thwarting Counter DmgCon Deal 20% additional damage against targets with active grit.
1.41%
Thwarting Strikes DmgCon Deal 11% additional damage while you have active grit.
1.41%
Trenchant Strikes DmgCon Fully charged heavy attacks deal 19% additional damage.
1.41%
Trenchant Crits DmgCon Fully charged heavy attacks deal 29% additional Crit damage.
1.41%
Trenchant Rend DmgCon Fully charged heavy attacks inflict rend for 7s, reducing target's damage absorption by 14%. (12s cooldown)
1.41%
Trenchant Recovery DmgCon Fully charged heavy attacks heal the player for 39% of the damage dealt.
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